I am interested in creating a blending effect for a screen transition that takes the current view and pixelates the view and fades out. The blueprint would be from Super Mario World on the Super Nintendo / Super Famicom. I attached a YouTube video of this effekt. You can see it at 0:50 before "Mario Start" is shown. https://www.youtube.com/watch?v=naD6mNeHIsE
I wanted to implement this blending effect in an iOS game in Objective-C or Swift. That does not matter at the moment. I am interested in how this effect can be achieved. Anyone got a hint or an idea?