My goal is a "paint fill" function that one might see on many image editing programs. That is, given a screen (represented by a two-dimensional array of colors), a point, and a new color, fill in the surrounding area until the color changes from the original color.
I've implemented it for a 2D array, and here is the code :
public static void paint (int [][] screen,int OldColor,int NewColor,int y,int x)
{
if(y>screen.length-1||y<0||x>screen[0].length||x<0||screen[y][x]!=OldColor)
return;
screen[y][x]=NewColor;
paint(screen,OldColor,NewColor,y-1,x);
paint(screen, OldColor, NewColor, y+1, x);
paint(screen, OldColor, NewColor, y, x-1);
paint(screen, OldColor, NewColor, y, x+1);
}
But I want to implement it for multidimensional arrays like 3D that could be solved by adding:
paint(screen, OldColor, NewColor, y, x,z-1);
paint(screen, OldColor, NewColor, y, x,z+1);
But imagine the array is 100 D... How can I solve this problem?