I'm currently writing a program that holds down a mouse button when initially clicked, and continues to hold it until the user presses the mouse button for a second time.
The program works by detecting input globally using a MouseHookListener and then uses an input simulator to hold down the mouse button that has been pressed.
The program is able to hold down the mouse as intended, but there is an issue with the original mouse click that signals the program to simulate the button being held; it still gets carried out. I know that the MouseHookListener uses low level hooks to operate, but it's HookCallBack() method can't be overridden due to it being protected.
Is there any way to block out the original mouse input? Or is there a way to make the original input held in until the mouse is clicked once more?
This is the code I've produced, thus far (note - the mListener is being activated in a forum else where):
public MouseHold()
{
mListener = new MouseHookListener(new GlobalHooker());
mListener.MouseClick += mListener_MouseClick;
}
private bool isDown;
private int count = 0;
private InputSimulator sim = new InputSimulator();
public MouseHookListener mListener;
private void mListener_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
if (isDown)
{
isDown = false;
Console.Out.WriteLine(count);
}
else
{
Console.Out.WriteLine(count);
isDown = true;
sim.Mouse.LeftButtonDown();
}
}
}