I have the following ViewControllers that present the next ViewController when something is finished:
Nr1: My GameViewController checks that the game has finished and call CheckGameFinished:
-(void) checkGameFinished {
if ([self.gameModel isGameOver]) {
double delayTimeInSeconds = 3.5;
dispatch_time_t popTimeDelay = dispatch_time(DISPATCH_TIME_NOW, delayTimeInSeconds * NSEC_PER_SEC);
dispatch_after(popTimeDelay, dispatch_get_main_queue(), ^(void){
[progressBarTimer invalidate];
level2ViewController *govc = [self.storyboard instantiateViewControllerWithIdentifier:@"level2ViewController"];
[self.finishAudio play];
[self presentViewController:govc animated:NO completion:^(){
[self.gameModel clearGameData];
}];
});
}
}
Then level2ViewController appears:
- (void)viewDidLoad {
[super viewDidLoad];
double delayTimeInSeconds = 2;
dispatch_time_t popTimeDelay = dispatch_time(DISPATCH_TIME_NOW, delayTimeInSeconds * NSEC_PER_SEC);
dispatch_after(popTimeDelay, dispatch_get_main_queue(), ^(void){
GameViewController *gvc = [self.storyboard instantiateViewControllerWithIdentifier:@"gameViewController"];
[self presentViewController:gvc animated:NO completion:nil];
});
}
and called the next ViewController, and so on.
Now I get overtime the following Warnings:
Warning: Attempt to present GameViewController on level2ViewController whose view is not in the window hierarchy!