I have question: when I'm drawing a line in canvas, it seems the mouse position doesn't match with the canvas position, so whenever I draw, there is some distance between my cursor and the drawing line .. please help me with this problem, here is my code :
$(document).ready(function(){
context = document.getElementById('canvasInAPerfectWorld').getContext("2d");
$('#canvasInAPerfectWorld').mousedown(function(e){
var mouseX = e.pageX - this.offsetLeft;
var mouseY = e.pageY - this.offsetTop;
paint = true;
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop);
redraw();
});
$('#canvasInAPerfectWorld').mousemove(function(e){
if(paint){
addClick(e.pageX - this.offsetLeft, e.pageY - this.offsetTop, true);
redraw();
}
});
$('#canvasInAPerfectWorld').mouseup(function(e){
paint = false;
});
$('#canvasInAPerfectWorld').mouseleave(function(e){
paint = false;
});
});
var clickX = new Array();
var clickY = new Array();
var clickDrag = new Array();
var paint;
function addClick(x, y, dragging)
{
clickX.push(x);
clickY.push(y);
clickDrag.push(dragging);
}
function clear_canvas(){
//alert('masuk claear');
context.clearRect(0,0,context.canvas.width,context.canvas.height);
}
function redraw(){
context.strokeStyle = "#df4b26";
context.lineJoin = "round";
context.lineWidth = 5;
for(var i=0; i < clickX.length; i++) {
context.beginPath();
if(clickDrag[i] && i){
context.moveTo(clickX[i-1], clickY[i-1]);
}else{
context.moveTo(clickX[i]-1, clickY[i]);
}
context.lineTo(clickX[i], clickY[i]);
context.closePath();
context.stroke();
}
}