I am using a header file for character class in a game (doing it as a side project for experience). I have it working but it just feels like I'm doing this the long way. I ask for an 'int' to set the character class then set it based on the enum position using a switch statement. Is there a clearer, shorter way to do this operation? Am I doing anything here that would be considered bad practice?
class Character_Class {
public:
enum classofnpc { CLERIC, FIGHTER, ROGUE, WIZARD, BARBARIAN, DRUID, PALADIN, SORCERER, BARD, MONK, RANGER, WARLOCK };
Character_Class(const int& a, const int& b){
switch (a) {
case 0 :
a_class = CLERIC;
break;
case 1 :
a_class = FIGHTER;
break;
case 2 :
a_class = ROGUE;
break;
case 3 :
a_class = WIZARD;
break;
case 4 :
a_class = BARBARIAN;
break;
case 5 :
a_class = DRUID;
break;
case 6 :
a_class = PALADIN;
break;
case 7 :
a_class = SORCERER;
break;
case 8 :
a_class = BARD;
break;
case 9 :
a_class = MONK;
break;
case 10 :
a_class = RANGER;
break;
case 11 :
a_class = WARLOCK;
break;
}
lvl = b;
}
private:
classofnpc a_class;
int lvl;
};