I'm writing a tank game . I want to have a method called shoot that when I press Space the tank have to shoot . my problem is that when the program calls this method it goes through the while loop and after that it prints the end location of the ball . I need to implement something in the while loop that every time it calculates dx and dy it goes to the paint method and paint the new location of the ball. I tried adding paintImmediately() but it throws stackoverflow error. thanks for helping me.
actually I'm changing dx and dy and I want the paint method to draw the ball at that place...
public void shoot(Image img, double fromx, double fromy, double ydestination, int speed) {
int time = 0;
double speedy, speedx;
while (dy!=ydestination) {
time++;
speedy = speed * Math.sin(Math.toRadians(angle));
speedx = speed * Math.cos(Math.toRadians(angle));
dy = (int) ((-5) * time * time + speedy * time + fromy);
dx = (int) (speedx * time + fromx);
// paintImmediately((int)dx,(int) dy, 10, 10);
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
}
}
and here is my overrided paint method the last line is for the bullet that is my question :
@Override
public void paint(Graphics g) {
System.out.println("paint");
super.paint(g);
render(bufferedGraphics);
g.drawImage(bufferedScreen, 0, 0, null);
// System.out.println(x1);
BufferedImage buff = rotateImage(mile1, angle);
BufferedImage buf = rotateImage(mile2, angle);
g.drawImage(buff, mx1 - 40, my1, null);
g.drawImage(buf, mx2 , my2, null);
g.drawImage(bullet, (int) dx, (int) dy, null);
//setVisible(true);
}