Yes u can easily achieve this by using tableview, what if the contents are more then it would be memory issue, so better u use tableview by reusing the cells and its content's u can achieve better performance. by subclassing the tableview cell u can customise the appearance and interactions. for example i took a tableview and some long text's assume u are displaying the texts in the cell
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIFont *labelFont = [UIFont fontWithName:@"Noteworthy-Bold" size:20];
NSDictionary *arialdict = [NSDictionary dictionaryWithObject:labelFont forKey:NSFontAttributeName];
array = [NSMutableArray arrayWithObjects:
@"I want the user to scroll and then show an image effect like this page. I dont want to place an empty cell in the collection view and have a background image. I want to display some content from third party API which is clickable hence I have to integrate this effect into the scroll view. Any suggestions how this could be achieved?",
@"The drag-and-drop design interface makes creating and updating Passbook passes and Google Wallet cards a snap. Better yet, if you create a pass for Passbook, our system can map the fields over to a corresponding card for Google Wallet, and vice-versa. The visual WYSIWYG editor also lets you preview your design as you go, so you can see the pass or card come to life, and you don't have to spend time sending yourself tests over and over as you build out your program. Choose colors, images, texts fields, and more--without writing a single line of code.",
@"It's the community...The community forums provide a valuable exchange of knowledge that makes game development faster and more fun for everyone, from new users to industry vets.The user groups…Many of our users find fellow developers and artists to collaborate with through their local Unity user group. Find one near you and get in touch!New services...What happens after you finish your game? How do you find more players, and make enough money to keep doing what you love? Our new services can help!Unity Ads is just one of our new services available that helped Hipster Whale make over a million dollars!Increase the visibility of your game and drive organic installs with Unity Everyplay, a simple service that enables players to seamlessly record and post replay videos directly from inside your game, and share them with their friends and family.", @"I want the user to scroll and then show an image effect like this page. I dont want to place an empty cell in the collection view and have a background image. I want to display some content from third party API which is clickable hence I have to integrate this effect into the scroll view. Any suggestions how this could be achieved?",
@"The drag-and-drop design interface makes creating and updating Passbook passes and Google Wallet cards a snap. Better yet, if you create a pass for Passbook, our system can map the fields over to a corresponding card for Google Wallet, and vice-versa. The visual WYSIWYG editor also lets you preview your design as you go, so you can see the pass or card come to life, and you don't have to spend time sending yourself tests over and over as you build out your program. Choose colors, images, texts fields, and more--without writing a single line of code.",
@"It's the community...The community forums provide a valuable exchange of knowledge that makes game development faster and more fun for everyone, from new users to industry vets.The user groups…Many of our users find fellow developers and artists to collaborate with through their local Unity user group. Find one near you and get in touch!New services...What happens after you finish your game? How do you find more players, and make enough money to keep doing what you love? Our new services can help!Unity Ads is just one of our new services available that helped Hipster Whale make over a million dollars!Increase the visibility of your game and drive organic installs with Unity Everyplay, a simple service that enables players to seamlessly record and post replay videos directly from inside your game, and share them with their friends and family.",@"I want the user to scroll and then show an image effect like this page. I dont want to place an empty cell in the collection view and have a background image. I want to display some content from third party API which is clickable hence I have to integrate this effect into the scroll view. Any suggestions how this could be achieved?",
@"The drag-and-drop design interface makes creating and updating Passbook passes and Google Wallet cards a snap. Better yet, if you create a pass for Passbook, our system can map the fields over to a corresponding card for Google Wallet, and vice-versa. The visual WYSIWYG editor also lets you preview your design as you go, so you can see the pass or card come to life, and you don't have to spend time sending yourself tests over and over as you build out your program. Choose colors, images, texts fields, and more--without writing a single line of code.",
@"It's the community...The community forums provide a valuable exchange of knowledge that makes game development faster and more fun for everyone, from new users to industry vets.The user groups…Many of our users find fellow developers and artists to collaborate with through their local Unity user group. Find one near you and get in touch!New services...What happens after you finish your game? How do you find more players, and make enough money to keep doing what you love? Our new services can help!Unity Ads is just one of our new services available that helped Hipster Whale make over a million dollars!Increase the visibility of your game and drive organic installs with Unity Everyplay, a simple service that enables players to seamlessly record and post replay videos directly from inside your game, and share them with their friends and family.",@"I want the user to scroll and then show an image effect like this page. I dont want to place an empty cell in the collection view and have a background image. I want to display some content from third party API which is clickable hence I have to integrate this effect into the scroll view. Any suggestions how this could be achieved?",
@"The drag-and-drop design interface makes creating and updating Passbook passes and Google Wallet cards a snap. Better yet, if you create a pass for Passbook, our system can map the fields over to a corresponding card for Google Wallet, and vice-versa. The visual WYSIWYG editor also lets you preview your design as you go, so you can see the pass or card come to life, and you don't have to spend time sending yourself tests over and over as you build out your program. Choose colors, images, texts fields, and more--without writing a single line of code.",
@"It's the community...The community forums provide a valuable exchange of knowledge that makes game development faster and more fun for everyone, from new users to industry vets.The user groups…Many of our users find fellow developers and artists to collaborate with through their local Unity user group. Find one near you and get in touch!New services...What happens after you finish your game? How do you find more players, and make enough money to keep doing what you love? Our new services can help!Unity Ads is just one of our new services available that helped Hipster Whale make over a million dollars!Increase the visibility of your game and drive organic installs with Unity Everyplay, a simple service that enables players to seamlessly record and post replay videos directly from inside your game, and share them with their friends and family.",@"I want the user to scroll and then show an image effect like this page. I dont want to place an empty cell in the collection view and have a background image. I want to display some content from third party API which is clickable hence I have to integrate this effect into the scroll view. Any suggestions how this could be achieved?",
@"The drag-and-drop design interface makes creating and updating Passbook passes and Google Wallet cards a snap. Better yet, if you create a pass for Passbook, our system can map the fields over to a corresponding card for Google Wallet, and vice-versa. The visual WYSIWYG editor also lets you preview your design as you go, so you can see the pass or card come to life, and you don't have to spend time sending yourself tests over and over as you build out your program. Choose colors, images, texts fields, and more--without writing a single line of code.",
@"It's the community...The community forums provide a valuable exchange of knowledge that makes game development faster and more fun for everyone, from new users to industry vets.The user groups…Many of our users find fellow developers and artists to collaborate with through their local Unity user group. Find one near you and get in touch!New services...What happens after you finish your game? How do you find more players, and make enough money to keep doing what you love? Our new services can help!Unity Ads is just one of our new services available that helped Hipster Whale make over a million dollars!Increase the visibility of your game and drive organic installs with Unity Everyplay, a simple service that enables players to seamlessly record and post replay videos directly from inside your game, and share them with their friends and family.",nil];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [array count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *Cell = [tableView dequeueReusableCellWithIdentifier:@"cell"];
if(Cell == nil)
{
Cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"];
}
[Cell.textLabel sizeToFit];
Cell.textLabel.attributedText = [[NSMutableAttributedString alloc] initWithString:[array objectAtIndex:indexPath.row]];
Cell.textLabel.numberOfLines = 0;
Cell.textLabel.alpha = 0.0f; //set the label alpha to zero
return Cell;
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
//hear only u can make cell's contents to visible' make changes to your contents hear, for example if the cells contains map view, buttons ..etc put all in a single view and set its alpha to zero, and in the animation block set it to one similar to below example
cell.textLabel.alpha = 0.0f;
[UIView animateWithDuration:3 animations:^{
cell.textLabel.alpha = 1.0f; //and hear set it to one
}];
}
//calculate height of the text
-(float)height :(NSString *)string
{
NSAttributedString *attributedText = [[NSMutableAttributedString alloc] initWithString:string];
CGRect rect = [attributedText boundingRectWithSize:(CGSize){225, MAXFLOAT}
options:NSStringDrawingUsesLineFragmentOrigin
context:nil];
CGSize requiredSize = rect.size;
return requiredSize.height;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
//whatever the height u need to calculate calculate hear only
CGFloat heightOfcell = [self height:[array objectAtIndex:indexPath.row]];
NSLog(@"%f",heightOfcell);
return heightOfcell + 100;
}
try out in separate project u will see the effect just put tableview set its datasource and delegate and past the above code and run, result is like in the website

EDIT to look like iPhone website
For this u need to use custom cell, for example,

in this holder
is the view which is cover entire content view
of cell and it contains another view componentsHolder
, this contains all components like buttons, label's etc..
in the above image set the background color to clear
the entire layout is like below

now set the content view and holder - view background color to clear color
set componentsHolder-view
background color to white color
don't change this views background color
and add the image view just behind the tableview, in the controller for example

and set tableview background color to clear color, this backImageView
is the image we are going to change its image after each cell appearing in the code, all cells have same height
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [array count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CustomCellTableViewCell *Cell = [tableView dequeueReusableCellWithIdentifier:@"cell"];
if(Cell == nil)
{
Cell = [[CustomCellTableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"];
}
Cell.descriptionLabel.text = [array objectAtIndex:indexPath.row];
[Cell.descriptionLabel sizeToFit];
return Cell;
}
//hear u can change the image, example i am changing the image randomly in website they are animate the changing the of the image thats all
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
//change image hear
NSInteger randIndex = arc4random() % 2;
UIImage *aimage = [UIImage imageNamed:[NSString stringWithFormat:@"%ld.jpg",(long)randIndex]];
_backImageView.image = aimage;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 585.0f; //constant height
}
final result will be like below,
