I'm quite new to objective c but have been programming for a while. I started creating a function that would convert from RGB to HSL and back again but I get a feeling it is way too long and headed in the wrong direction. Does anyone know of a simple way to perform this conversion?
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NSColor is missing in iPhone SDK. You can use this utility to convert from RGB to HSL space and back:

Matteo Alessani
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You can use NSColor
, I think.
CGFloat r, g, b, a, h, s, b, a2;
NSColor *c = [NSColor colorWithCalibratedRed:r green:g blue:b alpha:a];
[c getHue:&h saturation:&s brightness:&b alpha:&a2];
On second thought, I don't know if NSColor
is available in the iPhone frameworks or not - isn't there a UIColor
? Anyway I'll leave this answer in case someone searching for an OS X solution ends up here.

Carl Norum
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+1, though HSL isn't quite the same as HSB/HSV. The H and S should be the same, though. – Wevah Jun 10 '10 at 19:09
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@Wevah, wikipedia says it's not very standardized, and that any of the names can go with any of the models. I'm not enough of an expert to know the subtleties though. – Carl Norum Jun 10 '10 at 19:15
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Well, they're *sort* of standard. Almost. Mostly it's just unfortunate that the built-in stuff doesn't handle HSL(ightness). :/ And if he really does want HSV/HSB, then your answer is perfect! – Wevah Jun 10 '10 at 19:24
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There is indeed a UIColor! (I missed the `iphone` tag, too.) – Wevah Jun 10 '10 at 19:28
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Thanks Carl, I tried using UIColor which got me a little closer but I get the error 'UIColor may not respond to -getHue:saturation:brightness:alpha' – treeba Jun 10 '10 at 19:43
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The HUE is the only similar value in HSB and HSL. The S (Saturation) are not calculated the same. – Ryan Gibbons Feb 14 '11 at 05:06
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-getHue:saturation:brightness:alpha is from available starting with iOS5 – pchap10k Jul 11 '12 at 08:14
3
Here's what I'm using:
static void RVNColorRGBtoHSL(CGFloat red, CGFloat green, CGFloat blue, CGFloat *hue, CGFloat *saturation, CGFloat *lightness)
{
CGFloat r = red / 255.0f;
CGFloat g = green / 255.0f;
CGFloat b = blue / 255.0f;
CGFloat max = MAX(r, g);
max = MAX(max, b);
CGFloat min = MIN(r, g);
min = MIN(min, b);
CGFloat h;
CGFloat s;
CGFloat l = (max + min) / 2.0f;
if (max == min) {
h = 0.0f;
s = 0.0f;
}
else {
CGFloat d = max - min;
s = l > 0.5f ? d / (2.0f - max - min) : d / (max + min);
if (max == r) {
h = (g - b) / d + (g < b ? 6.0f : 0.0f);
}
else if (max == g) {
h = (b - r) / d + 2.0f;
}
else if (max == b) {
h = (r - g) / d + 4.0f;
}
h /= 6.0f;
}
if (hue) {
*hue = roundf(h * 255.0f);
}
if (saturation) {
*saturation = roundf(s * 255.0f);
}
if (lightness) {
*lightness = roundf(l * 255.0f);
}
}
And here's how to call it:
CGFloat h, s, l;
RVNColorRGBtoHSL(r, g, b,
&h, &s, &l);
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Update: This function actually returns different hue values than I think it should. When I use it to select different hue ranges from a color wheel, it jumps around. In contrast, the following solution rotates around the color wheel as I'd expect: http://stackoverflow.com/a/6930407/1976584 – VinceFior Jul 05 '15 at 03:55
0
You can add the UIColor-HSVAdditions.h/.m category to your app to add a set of operations to UIColor for working with hue, saturation and value. See http://bravobug.com/news/?p=448 and this ArsTechnica article also.

progrmr
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