I'm using a 1D Perlin Noise to generate a 2D terrain for my game. I'm currently looking for the best method to generate terrain with a fixed seed that should look always the same across different platforms/hardware. Currently I'm using Mersenne Twister but that give me different results on Windows Phone 8 than on Android / iOS ( as I mentioned in my last post: 1D Noise using Mersenne twister giving different results on different devices )
What I need is a number generator that produces always the same values between 0.0 and 1.0 when using same seed. A simple pseudo random or just a number generator giving me different results would be fine. The only thing that matters to me is that it has to produce the exact same output on every hardware/platform for a given seed.
Any help appreciated.