How can I use a shader that interacts with my environment that is not with box2d.
I read this: Libgdx light without box2d
Talking about how I could do a circle light fixture with a sprite. The question I have is: How can I create a ray cast, like from a streetlight (for example).
The sprite shown is a circle, Would I have to create another sprite to deal with this? I want something like this:
How would I start this?