Why can't the compiler (or linker/IDE?) just have individual
precompiled header object files
C and C++ have no concept of modules. The traditional compiler has a preprocessor phase (which may be invoked as a separate program) that will include the files and the whole thing will get compiled to intermediate code. The compiler per se does not see includes (or comments, or trigraphs, etc.).
Add to this that the behaviour of a header file can change depending on the context in which it is included (think macros, for example) and you end up with either many precompiled versions of the same header, or an intermediate form that is basically the language itself.
Am I understanding correctly?
Mostly. The actual name is irrelevant, as it can be specified in the project options. stdafx.h
is a relic of the early development of MFC, which was originally named AFX (Application Framework eXtensions). The preprocessor also treats includes of the precompiled header differently, as they are not looked up in the include paths. If the name matches what is in the project settings, the .pch
is used automatically.
Doesn't this break encapsulation
Not really. Encapsulation is an object-oriented feature and has nothing to do with include files. It might increase coupling and dependencies by making some names available across all files, but in general, this is not a problem. Most includes in a precompiled header are standard headers or third-party libraries, that is, headers that may be large and fairly static.
As an example, a project I'm currently working on includes GTK, standard headers, boost and various internal libraries. It can be assumed that these headers never change. Even if they changed once a day, I probably compile every minute or so on average, so it is more than worth it.
The fact that all these names are available project-wide makes no difference. What would I gain by including boost/tokenizer.hpp
in only one .cpp file? Perhaps some intellectual satisfaction of knowing that I can only use boost::char_separator
in that particular file. But it certainly creates no problem. All these headers are part of a collection of utilities that my program can use. I am completely dependent on them, because I made a design decision early on to integrate them. I am tightly coupled with them by choice.
However, this program needs to access system-specific graphical facilities, and it needs to be portable on (at least) Debian and Windows. Therefore, I centralized all these operations in two files: windows.cpp
and x11.cpp
. They both include their own X11/Xlib.h
and windows.h
. This makes sure I don't use non-portable stuff elsewhere (which would however quickly be caught as I keep switching back and forth) and it satisfies my obsession with design. In reality, they could have been in the precompiled header. It doesn't make much of a difference.
Finally, none of the headers that are part of this specific program are in the precompiled header. This is where coupling and dependencies come into play. Reducing the number of available names forces you to think about design and architecture. If you try to use something and get an error saying that that name isn't declared, you don't blindly include the file. You stop and think: does it make sense for this name to be available here, or am I mixing up my user interface and data acquisition? It helps you separate the various parts of your program.
It also serves as a "compilation firewall", where modifying a header won't require you to rebuild the whole thing. This is more of a language issue than anything else, but in practice, it's still damn useful.
Trying to localize the GTK includes, for example, would not be helpful: all of my user interface uses it. I have no intention of supporting a different kind of toolkit. Indeed, I chose GTK because it was portable and I wouldn't have to port the interface myself.
What would be the point of only including the GTK headers in the user interface files? Obviously, it will prevent me from using GTK in files where I don't need to. But this is not solving any problem. I'm not inadvertently using GTK in places I shouldn't. It only slows down my build time.
How do I utilize precompiled headers in Visual Studio
This has been answered elsewhere. If you need more help, I suggest you ask a new question, as this one is already pretty big.
Is there a cross-platform way to use or facilitate precompiled headers?
A precompiled header is a feature provided by your compiler or build system. It is not inherently tied to a platform. If you are asking whether there is a portable way of using precompiled headers across compilers, then no. They are highly compiler-dependent.