I already read the post over here but it's different than my question.
I'm making a game, the game's main ingredient is a countdown timer (no character moving, no map only a timer) - and I'm looking for a way that I could update the screen globally every millisecond to the current time.
My question is, should I give up on having it update every millisecond or is there any way to take care of it this? Using time
or just maybe pygame.Clock
- if there's another way of doing a countdown timer (while in game, so it won't influence the FPS, please let me know).