I'm trying to create multiple meshes, and then merge them into one (with Three.js r.71). Each mesh can have different materials on different faces. I need to get all the materials appear correctly on the resulting mesh.
I found a way to achieve the desired result, but my code looks pretty awful now. Are the developers of three.js really kept in mind this method?
I could not find a suitable example. Can anyone show a better way to do this?
var totalGeom = new THREE.Geometry();
var meshes = [getBlock(), getBlock()];
meshes[0].position.x = 1;
for (var i = 0; i < meshes.length; i++) {
var mesh = meshes[i];
totalGeom.mergeMesh(mesh);
for (var j = mesh.geometry.faces.length-1; j <= 0; j--) {
totalGeom.faces[j].materialIndex = mesh.geometry.faces[j].materialIndex;
}
}
var materials = meshes[0].material.materials.concat(meshes[1].material.materials);
var totalMesh = new THREE.Mesh(totalGeom, new THREE.MeshFaceMaterial(materials));
scene.add(totalMesh);
function getBlock() {
var geometry = new THREE.BoxGeometry(1, 1, 1, 1, 1, 1);
var material = new THREE.MeshFaceMaterial([
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/2.png')}),
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/2.png')}),
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/1.png')}),
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/3.png')}),
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/2.png')}),
new THREE.MeshPhongMaterial({map: THREE.ImageUtils.loadTexture('sides/2.png')})
]);
return new THREE.Mesh(geometry, material);
}