NOT AN ANSWER, but a bit research.
V8 engine source (https://chromium.googlesource.com/v8/v8.git) I found following implementation in src/math.js
Math.random
function MathRound(x) {
return %RoundNumber(TO_NUMBER_INLINE(x));
}
Where %RoundNumber
should refer to src/runtime/runtime-maths.cc
RUNTIME_FUNCTION(Runtime_RoundNumber) {
HandleScope scope(isolate);
DCHECK(args.length() == 1);
CONVERT_NUMBER_ARG_HANDLE_CHECKED(input, 0);
isolate->counters()->math_round()->Increment();
if (!input->IsHeapNumber()) {
DCHECK(input->IsSmi());
return *input;
}
Handle<HeapNumber> number = Handle<HeapNumber>::cast(input);
double value = number->value();
int exponent = number->get_exponent();
int sign = number->get_sign();
if (exponent < -1) {
// Number in range ]-0.5..0.5[. These always round to +/-zero.
if (sign) return isolate->heap()->minus_zero_value();
return Smi::FromInt(0);
}
// We compare with kSmiValueSize - 2 because (2^30 - 0.1) has exponent 29 and
// should be rounded to 2^30, which is not smi (for 31-bit smis, similar
// argument holds for 32-bit smis).
if (!sign && exponent < kSmiValueSize - 2) {
return Smi::FromInt(static_cast<int>(value + 0.5));
}
// If the magnitude is big enough, there's no place for fraction part. If we
// try to add 0.5 to this number, 1.0 will be added instead.
if (exponent >= 52) {
return *number;
}
if (sign && value >= -0.5) return isolate->heap()->minus_zero_value();
// Do not call NumberFromDouble() to avoid extra checks.
return *isolate->factory()->NewNumber(Floor(value + 0.5));
}
Math.abs
function MathAbs(x) {
x = +x;
return (x > 0) ? x : 0 - x;
}
Node.JS uses V8 enginge and so does Chrome
My testcase:
var randoms = [];
for (var i = 0; i < 100000; i++) {
randoms.push(Math.random() - 0.5);
}
for(var r = 0; r < randoms.length; r++) {
console.time('round');
for (var i = 0; i < randoms.length; i++) {
Math.round(randoms[i]);
}
console.timeEnd('round');
console.time('abs');
for (var i = 0; i < randoms.length; i++) {
Math.abs(randoms[i]);
}
console.timeEnd('abs');
}
Results:
- Chrome (42.0.2311.152 m) - Math.random is faster
- Node.JS (v0.10.29) - Math.abs is faster
Thoughts
By the V8 source, I would expect to be Math.abs
to be faster and it is in Node.JS, but not in Chrome.
Ideas why?