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I have been trying to do this for a few weeks, Trying to find out how on my own, But I have failed over and over, With little progress.

So if anyone can help me, I will be very thankful.

In advance thank you.

peterh
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SilverSurfer8484
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  • Do you need to export a model or an animation ? If it's simply a model, you can export an .obj then [convert it] (https://github.com/mrdoob/three.js/blob/master/utils/converters/obj/convert_obj_three.py) to three.js – George Profenza May 22 '15 at 18:05
  • Just the model, Thanks, That works... But before you answered, I tried opening the model from Cinema 4D in Blender and using the three.js exporting tool of blender, That worked too... And from now on I'm going to be using Blender only ;) Again, Thank you! – SilverSurfer8484 May 24 '15 at 04:17
  • You could try exporting as OBJ or Alembic, load this in with three.js and then export with three.js as GLTFExporter. Then you could load the GLTF anytime. – Markus Zeller Dec 21 '17 at 19:28
  • Might be worth trying [Sketchfab's exporter](https://sketchfab.com/exporters/cinema4d). Once it's in Sketchfab you can mark it as "downloadable" and get a glTF version. – Don McCurdy Mar 06 '18 at 02:04
  • Exporter now in Maxon Labs: https://labs.maxon.net/?p=3360 – Don McCurdy Mar 01 '19 at 19:45

1 Answers1

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As of March 2019, Cinema4D now has an official (but experimental) glTF 2.0 exporter: https://labs.maxon.net/?p=3360

Don McCurdy
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