I've included opencv in my android app using the following statements:
compile group: 'org.bytedeco', name: 'javacv', version: '0.11'
compile group: 'org.bytedeco.javacpp-presets', name: 'opencv', version: '2.4.11-0.11', classifier: 'android-arm'
compile group: 'org.bytedeco.javacpp-presets', name: 'opencv', version: '2.4.11-0.11', classifier: 'android-x86'
compile group: 'org.bytedeco.javacpp-presets', name: 'ffmpeg', version: '2.6.1-0.11', classifier: 'android-arm'
compile group: 'org.bytedeco.javacpp-presets', name: 'ffmpeg', version: '2.6.1-0.11', classifier: 'android-x86'
Now only two out of the four are used, which is a waste of space and probably also speed. Is there a way to only load/compile libraries which belong to an architecture? I've read Gradle android build for different processor architectures but this one uses the libs folder and therefore has its own includes. I have all libraries imported through gradle.