Context: I have a file called libffmpeg.so, that I took from the APK
of an Android
application that is using FFMPEG
to encode and decode files between several Codecs
. Thus, I take for grant that this is compiled with encoding options enable and that this .so file is containing all the codecs somewhere. This file is compiled for ARM
(what we call ARMEABI
profile on Android
).
I also have a very complete class with interops to call API
from ffmpeg
. Whatever is the origin of this static library
, all call responses are good and most endpoints exist. If not I add them or fix deprecated one.
When I want to create an ffmpeg
Encoder
, the returned encoder is correct.
var thisIsSuccessful = avcodec_find_encoder(myAVCodec.id);
Now, I have a problem with Codecs
. The problem is that - let's say that out of curiosity - I iterate through the list of all the codecs to see which one I'm able to open with the avcodec_open call ...
AVCodec codec;
var res = FFmpeg.av_codec_next(&codec);
while((res = FFmpeg.av_codec_next(res)) != null)
{
var name = res->longname;
AVCodec* encoder = FFmpeg.avcodec_find_encoder(res->id);
if (encoder != null) {
AVCodecContext c = new AVCodecContext ();
/* put sample parameters */
c.bit_rate = 64000;
c.sample_rate = 22050;
c.channels = 1;
if (FFmpeg.avcodec_open (ref c, encoder) >= 0) {
System.Diagnostics.Debug.WriteLine ("[YES] - " + name);
}
} else {
System.Diagnostics.Debug.WriteLine ("[NO ] - " + name);
}
}
... then only uncompressed codecs are working. (YUV, FFmpeg Video 1, etc)
My hypothesis are these one:
- An option that was missing at the time of compiling to the .so file
- The av_open_codec calls is acting depending on the properties of the AVCodecContext I've referenced in the call.
I'm really curious about why only a minimum set of uncompressed codecs are returned?
[EDIT]
@ronald-s-bultje answer led me to read AVCodecContext API description, and there are a lot of mendatory fileds with "MUST be set by user" when used on an encoder. Setting a value for these parameters on AVCodecContext
made most of the nice codecs available:
c.time_base = new AVRational (); // Output framerate. Here, 30fps
c.time_base.num = 1;
c.time_base.den = 30;
c.me_method = 1; // Motion-estimation mode on compression -> 1 is none
c.width = 640; // Source width
c.height = 480; // Source height
c.gop_size = 30; // Used by h264. Just here for test purposes.
c.bit_rate = c.width * c.height * 4; // Randomly set to that...
c.pix_fmt = FFmpegSharp.Interop.Util.PixelFormat.PIX_FMT_YUV420P; // Source pixel format