I have used the following animation class because i have multiple images to make an animation. After the 7th animation i get OutofMemoryError. androidgraphics.Bitmap.createBitmap
public class AnimationsContainer {
public int FPS = 30; // animation FPS
// single instance procedures
private static AnimationsContainer mInstance;
private AnimationsContainer() {
};
public static AnimationsContainer getInstance() {
if (mInstance == null)
mInstance = new AnimationsContainer();
return mInstance;
}
// animation progress dialog frames
private int[] mProgressAnimFrames = {};
// animation splash screen frames
/**
* @param imageView
* @return progress dialog animation
*/
public FramesSequenceAnimation createProgressDialogAnim(ImageView imageView) {
return new FramesSequenceAnimation(imageView, mProgressAnimFrames);
}
/**
* @param imageView
* @return splash screen animation
*/
public FramesSequenceAnimation createSplashAnim(ImageView imageView, int[] n) {
return new FramesSequenceAnimation(imageView, n);
}
/**
* AnimationPlayer. Plays animation frames sequence in loop
*/
public class FramesSequenceAnimation {
private int[] mFrames; // animation frames
private int mIndex; // current frame
private boolean mShouldRun; // true if the animation should continue running. Used to stop the animation
private boolean mIsRunning; // true if the animation currently running. prevents starting the animation twice
private SoftReference<ImageView> mSoftReferenceImageView; // Used to prevent holding ImageView when it should be dead.
private Handler mHandler;
private int mDelayMillis;
private OnAnimationStoppedListener mOnAnimationStoppedListener;
private Bitmap mBitmap = null;
private BitmapFactory.Options mBitmapOptions;
public FramesSequenceAnimation(ImageView imageView, int[] frames) {
mHandler = new Handler();
mFrames = frames;
mIndex = -1;
mSoftReferenceImageView = new SoftReference<ImageView>(imageView);
mShouldRun = false;
mIsRunning = false;
mDelayMillis = 50;
imageView.setImageResource(mFrames[0]);
// use in place bitmap to save GC work (when animation images are the same size & type)
if (Build.VERSION.SDK_INT >= 11) {
Bitmap bmp = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
int width = bmp.getWidth();
int height = bmp.getHeight();
Bitmap.Config config = bmp.getConfig();
mBitmap = Bitmap.createBitmap(width, height, config);
mBitmapOptions = new BitmapFactory.Options();
// setup bitmap reuse options.
mBitmapOptions.inBitmap = mBitmap;
mBitmapOptions.inMutable = true;
mBitmapOptions.inSampleSize = 1;
}
}
private int getNext() {
mIndex++;
if (mIndex == mFrames.length){
mIndex = mIndex - 1;
mShouldRun = false;
}
return mFrames[mIndex];
}
/**
* Starts the animation
*/
public synchronized void start() {
mShouldRun = true;
if (mIsRunning)
return;
Runnable runnable = new Runnable() {
@Override
public void run() {
ImageView imageView = mSoftReferenceImageView.get();
if (!mShouldRun || imageView == null) {
mIsRunning = false;
if (mOnAnimationStoppedListener != null) {
mOnAnimationStoppedListener.onAnimationStopped();
}
return;
}
mIsRunning = true;
mHandler.postDelayed(this, mDelayMillis);
if (imageView.isShown()) {
int imageRes = getNext();
if (mBitmap != null) { // so Build.VERSION.SDK_INT >= 11
Bitmap bitmap = null;
try {
bitmap = BitmapFactory.decodeResource(imageView.getResources(), imageRes, mBitmapOptions);
} catch (Exception e) {
e.printStackTrace();
}
if (bitmap != null) {
imageView.setImageBitmap(bitmap);
} else {
imageView.setImageResource(imageRes);
mBitmap.recycle();
mBitmap = null;
}
} else {
imageView.setImageResource(imageRes);
}
}
}
};
mHandler.post(runnable);
}
/**
* Stops the animation
*/
public synchronized void stop() {
mShouldRun = false;
}
}
}
Can anyone explain me why and tell me how to fix it? I already added
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
to my manifest file.