And this worked?!
Yes
But why?
private
, protected
and public
are just hints to the C+++ compiler how the data structure is supposed to be used. The C++ compiler will error out if piece of C++ source doesn't follow this, but that's it.
It has no effect whatsoever on the memory layout. In particular the C++ standard mandates, that member variables of a class must be laid out in memory in the order they are declared in the class definition.
And can I avoid that?
No. In the same way you can not avoid, that some other piece of code static_cast
s a (opaque) pointer to your class to char*
and dumps it out to a file as is, completely with vtable and everything.
If you really want to avoid the user of a library to "look inside" you must give them some handle value and internally use a map (std::map
or similar) to look up the actual instance from the handle value. I do this in some of the libraries I develop, for robustness reasons, but also because some of the programming environments there are bindings for don't deal properly with pointers.