From what I've read in specs each scene element form XML3D has bounding box associated with it.
I would like to ask how is the size of bounding boxes calculated?
Especially for the <group>
and <xml3d>
elements - does it take into consideration the sizes of children's bounding boxes?
I assume that bounding box size for <mesh>
is calculated from mesh vertices positions.
I need this knowledge to tweak camera translation speed.