I'm trying to scroll a greensock tween in pixi. I'm getting errors trying to hook the code that gets the mouse/arrow input (trackpad.value
) with my tween.
Here's my working greensock test tween, to make sure I have greensock working in pixi: (have to tween the position element in pixi):
var t1 = new TimelineMax({onUpdate:animate, onUpdateScope:stage});
t1.to(bg.position, 3, {y:100});
Here's my code where I'm trying to hook trackpad.value into the greensock code (I'm getting the following error: Uncaught TypeError: bg.position is not a function)
:
trackpad = new Trackpad(document);
var t1 = new TimelineMax({paused:true, onUpdate:animate, onUpdateScope:stage});
t1.progress(bg.position( Math.abs( trackpad.value ) / 3240));
I then tried the following - it didn't work (but I didn't get an error):
var moveIt = trackpad.value / 3240;
t1.progress(bg.position, moveIt, {});
Here's the code where the trackpad value is defined:
/*
* param: the html element that will be scrolled
*/
Trackpad = function(target)
{
this.target = target;
this.value = 0;
this.easingValue = 00;
this.dragOffset = 0;
this.dragging;
this.speed= 0;
this.prevPosition = 0;
$(this.target).mousedown($.proxy(this.onMouseDown, this));
this.target.onmousewheel = $.proxy(this.onMouseWheel, this);
// not forgetting touchs!
this.target.ontouchstart = $.proxy(this.onTouchStart, this);
// stop dragging!
$(document).keydown( $.proxy(this.onArrow, this))//function(e){
//this.target.ondragstart = function(){return false;}
}
// set constructor
Trackpad.constructor = Trackpad;
// create the functions
Trackpad.prototype.unlock = function()
{
this.locked = false;
this.speed = 0;
this.easingValue = this.value;
}
Trackpad.prototype.lock = function()
{
this.locked = true;
}
Trackpad.prototype.update = function()
{
if(this.easingValue > 0)this.easingValue = 0;
if(this.easingValue < -10700)this.easingValue = -10700;
this.value = this.easingValue;
if(this.dragging)
{
var newSpeed = this.easingValue - this.prevPosition;
newSpeed *= 0.7;
this.speed += (newSpeed - this.speed) *0.5;//+= (newSpeed - this.speed) * 0.5;
this.prevPosition = this.easingValue;
}
else
{
this.speed *= 0.9;
this.easingValue += this.speed;
if(Math.abs(this.speed) < 1)this.speed = 0;
}
}
Trackpad.prototype.onArrow = function(event)
{
if (event.keyCode == 38) {
// UP
this.speed = 4;
return false;
}
else if (event.keyCode == 40) {
// UP
this.speed -= 4
return false;
}
}
Trackpad.prototype.onMouseWheel = function(event)
{
event.preventDefault();
this.speed = event.wheelDelta * 0.1;
}
Trackpad.prototype.startDrag = function(newPosition)
{
if(this.locked)return;
this.dragging = true;
this.dragOffset = newPosition - this.value;
}
Trackpad.prototype.endDrag = function(newPosition)
{
if(this.locked)return;
this.dragging = false;
}
Trackpad.prototype.updateDrag = function(newPosition)
{
if(this.locked)return;
this.easingValue = (newPosition - this.dragOffset);
}
/*
* MOUSE
*/
Trackpad.prototype.onMouseDown = function(event)
{
if(event)event.preventDefault();
event.returnValue = false;
$(document).mousemove($.proxy(this.onMouseMove, this));
$(document).mouseup($.proxy(this.onMouseUp, this));
this.startDrag(event.pageY);
}
Trackpad.prototype.onMouseMove = function(event)
{
if(event)event.preventDefault();
this.updateDrag(event.pageY);
}
Trackpad.prototype.onMouseUp = function(event)
{
//$(this.target).mousemove(null);
$(document).unbind('mousemove');
$(document).unbind('mouseup');
//this.target.onmousemove = null;
this.endDrag();// = false;
}
/*
* TOUCH!
*/
Trackpad.prototype.onTouchStart = function(event)
{
//event.preventDefault();
this.target.ontouchmove = $.proxy(this.onTouchMove, this);
this.target.ontouchend = $.proxy(this.onTouchEnd, this);
this.startDrag(event.touches[0].clientY);
}
Trackpad.prototype.onTouchMove = function(event)
{
event.preventDefault();
this.updateDrag(event.touches[0].clientY);
}
Trackpad.prototype.onTouchEnd = function(event)
{
this.target.ontouchmove = null;
this.target.ontouchend = null;
this.endDrag();
}
** edit
tl = new TimelineLite( { paused: true } );
// respond to scroll event - in this case using jquery
$(window).scroll();
//apply whatever math makes the most sense to progress the timeline progress from 0 to 1 within those parameters. Something like,
$(window).scroll( function() {
var st = $(this).scrollTop();
if ( st < someArbitraryValue ) { // someArbitraryValue, where to start
// Here, "someOtherArbitaryValue" would be the
// "height" of the scroll to react to
tl.progress( Math.abs( st ) / someOtherArbitaryValue );
}
});