Everyone,
I am working with SurfaceTexture in Android but I am not able to understand Its API: getTransformMatrix(float[] mtx), the API doc is as follows:
/**
* Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
* the most recent call to updateTexImage.
*
* This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
* and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
* that location from the texture. Sampling the texture outside of the range of this transform
* is undefined.
*
* The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
* the glLoadMatrixf or glUniformMatrix4fv functions.
*
* @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
* 16 elements.
*/
After reading it, I really don't know how to use it. I want to crop texture image in SurfaceTexture and provide the SurfaceTexture obj to a EGLSurface object.
For example, the original image is 320*720(w*h) and I expect the new image to be 320*240(w*h)
What should I do in order to achieve this function? Can the 4*4 matrix help me? What should I do with the 4*4 matrix?