Can Asio or Boost.Asio be used in iPhone or Android development? I'm considering using it so I don't need to use different network libraries for each of my targeted platforms.
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for iPhone development, this question has already been asked http://stackoverflow.com/questions/1577838/how-to-build-boost-libraries-for-iphone – Sam Miller Jun 19 '10 at 19:28
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Do you want to write native apps for android? – Janusz Jun 23 '10 at 11:45
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my plan just now is to get a working code in Windows (mobile and desktop) using Boost Asio. Then I would like to cross-compile the same source to iPhone. Then hopefully not require a lot of code changes to compile the same source in Android. – stephenteh Jun 28 '10 at 12:37
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Yes, I'm using Asio for both. – Igor R. Jan 12 '14 at 10:54
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yes. it works really well on ios and android. just that you have to compile asio for both the platforms – TheWaterProgrammer Oct 08 '18 at 19:08
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You should abstract your Network Classes to use the one provided by the APIs

Enzo
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3it would be better if you can be more descriptive about you are to trying to explain. – Techie Nov 08 '12 at 05:55