new and Object.create are two fundamentally different things.
new
is going to expect to be followed by a function, and if not (as you saw) it will give you an error. That is because new expects to call a constructor function and then use that as a basis for a new execution context. During that context, the function has this
bound to the scope of the execution context. Once the function is done executing it returns the this
value which usually has had some data attached to it. In your example, that would look like this:
function sillyObject() {}
sillyObject.prototype.init = function(sillySettings) {
//perhaps you wanted to attach this name to the sillyObject?
name = sillySettings.name;
//which would look like this
this.name = sillySettings.name;
//because `this` here refers to the object context (remember?)
};
sillyObject.prototype.showAlert = function(x){
return alert(x);//returning alert simply returns undefined (not sure why this is used here)
};
and then you could use new, it would create the execution context using the constructor and then attach the prototype and you would end up with a new instance of sillyObject (all instances would be different).
var sO = new sillyObject();
sO.init(mySettings);
sO.showAlert("silly!");
Object.create()
on the other hand is expecting an object as an argument (which is why your version worked here). It will create a new object using that object argument as a template basically. Or as MDN explains it "The Object.create() method creates a new object with the specified prototype object and properties". This basically creates a copy if nothing else is done with the Object, and that is why the alert worked here but not in the new
version.