15

Lets say I have an iOS App for let's say, Football news, now I want to create an other version for Basketball news that will be based mostly on the Football App but with a freedom to create a different behaviour in some aspects of each app + adding more apps in the future for other news subjects.

An other condition is that they will have a separate CoreData model, assets, icon etc.

As I understand I have few options:

  1. Manage the apps separately, place them in the same directory and point to the shared files in the first (Football app).
  2. Create a different target for each app in the same project
  3. Create a Workspace with one project that will hold the common code and a project for each project.

What are the pros / cons for each option and what are the best practices in this situation ?

Just to clarify - the apps I mention are an example, the App is not for news, and it must be a different app for each concept.

Thanks

shannoga
  • 19,649
  • 20
  • 104
  • 169
  • clarify what you mean by "different app for each concept" how much of the main app is reusable? – cream-corn Jun 11 '15 at 00:54
  • if you could explain more about your situation we could provide a less generic solution. the details of each app and how generic/reusable components can be is vague and greatly changes the possible solution. There is no right or wrong answer just whichever fits better to your situation – cream-corn Jun 17 '15 at 10:58
  • Thanks. Most of the UI is reusable and I would say 70% of the logic. The model is a bit different – shannoga Jun 17 '15 at 11:48
  • I would create frameworks (different projects) for each of the generic parts as loosely coupled as possible and you can manage the dependencies and building of your apps by using Bruno's solution or mine, or you can create a new project for each app which will basically be a skeleton because most of the core is in low coupled frameworks... again, there is no reference for this and it is subjective – cream-corn Jun 17 '15 at 12:15

6 Answers6

15

I work in an enterprise environment, and we have a mobile app that's a product of the company I work for. We sell licenses of that software to our costumers, which are always huge companies. Our app doesn't go through the App Store.

Each of our clients have some sort of customization on the app, either by simply changing their logos or even adding some specific features for one of them. What I mean by this is: we have to deal everyday with a situation very close to what you are describing, and here's my two cents.

In advance: sorry if I'm too honest sometimes, I don't mean to offend anyone.

1. Manage the apps separately, place them in the same directory and point to the shared files in the first (Football app).

Well... That's a weird solution, but it sure could work. It might be hard to maintain locally and even harder when using SVN/Git (specially when working on a team).

I had some issues before related to symbolic links before, but I'm not sure if that's what you are referring to in this option. If you explain a little bit better, I can edit this and try to give you a better opinion.

2. Create a different target for each app in the same project

That's a better start, in my opinion.

We use this approach mostly to handle various possible backend servers. For example, one of our targets uses our development backend server, while another target uses the production server. This helps us ensure that we can use the development-targetted app without risking serious costs to our team (due to a mistakenly placed order, for instance).

In your case, you could for example configure preprocessor macros on the targets to enable/disable some target-specific feature that's called by code. You could also use different storyboards for each target.

The downside of this option is that the code will be messy, because every piece of code will be on the same project. This is the main reason why I'd go with option #3.

3. Create a Workspace with one project that will hold the common code and a project for each project.

Again, I'd go for this. To be honest, we're not using this at our company YET, but that's due to internal reasons. I'm trying to get this going for our projects as soon as possible.

I wouldn't call it easy to set up, but if done properly it can help you save some time because of maintenance reasons. You'll be able to reuse any code that's possible to reuse, and still be able to keep your target-specific images, classes and views to their own "container"(project).

This way you'll get a default project (the app itself), multiple targets for it, and a "framework" to keep the code for each one of the targets. In other words, you'll be able to share code between the multiple targets/apps, and at the same time you'll be able to separate what belongs to each one of them. No messy project :)

I'm not sure about how CoreData is compiled by Xcode, as we're not using it. But check out the answer I just did for another question. It's not Swift, but that shouldn't make much difference as almost all of the answer is about configuring the workspace to achieve this solution. Unfortunately I think it too big, that's the reason why I'm linking the answer instead of pasting it here.

If you need any help setting that up, let me know and I'll do my best to help you.

Community
  • 1
  • 1
B.R.W.
  • 1,566
  • 9
  • 15
11

This may be overkill for you, but this solution is scalable. We had to build ~15 apps from one codebase

The problem we had to solve was branding. Application design and flow was basically the same, along with the structure of the data we received. A lot of the heavy lifting was done by our CI server.

We had a core application with all of the UI and some common business logic. this was known as the White-app.

We then had a specific project (frameworks didn't exist then) for each of the different endpoints & data models and mappers into the White-app's view models. Those applications were private pods and managed by cocoa pods.

Our CI was configured in a way that it would compile all 'Branded' app's by copying, compiling, signing all the varying plist, assets, string files into each application along with each of the specific data models for each application. So when a end-to-end build was triggered, it would build all the different branded apps.

The advantage of this is the target layout within Xcode is not cluttered, we had a release, test and development target which applied to each application built. This meant our project was succinct with no risk of accidentally editing a branded apps build settings.

This solution will also provide you with an .xcworkspace (mostly utilised by cocoa pods) which contains reference to the the different model pod's

This solution because it is work to setup i.e when building in Xcode we created a special scheme which installed a pod and copied in all the correct assets (as CI would)

cream-corn
  • 1,820
  • 14
  • 26
5

This is a question that many developers were thinking about many times, and they came up with different solutions specific to their needs. Here's my thoughts on this.

Putting the common parts, which you could see as the core, into something separate is a good thing. Besides supporting reusability, it often improves code quality by the clear separation and clean interfaces. From my experience, this makes testing also easier. How you package this is determined by what you put in there. A static library is a pretty good start for core business logic, but lacks support for Swift, and resources are painful to include. Frameworks are great, but raise the bar on the minimum iOS development target. Of course, if you're just using very few files, just adding the folder to your app projects might work as well - keeping the project structure up to date can be automated (the dropbox/djinni thing does this), but it's a non-trivial approach.

Then there are the actual products to build, which must include the core module, and the individual parts. This could be a project with several targets, or a workspace with several projects, or a mix of both. In the given context, I make my decision based on how close the apps relate. If one is just a minor change from the other, like changing a sports team, or configuring some features out as in light vs. pro, this would be different targets in the same project. On the other hand, I'd use different projects (maybe arranged within a common workspace) if the apps are clearly different, like a Facebook client and a Twitter client, a board game app for offline play and an online gaming app etc.

Of course, there are many more things to consider. For example, if you build your app for clients and ship the sources, separate projects are probably needed .

Eiko
  • 25,601
  • 15
  • 56
  • 71
4

It's better to create a framework that will contain the most shared code you need in all 3 options. Also, the first option is bad in any case. For better control it is better to have 2 or 3 option. The workspace is more preferable, imho, since it will not harm to other sub-projects if you, for example, will decide to use cocoapods. The workspace also allows you to have a different set of localizations in each project. Plus, only targets that related to a specific project will appear in targets list, which is better than a bunch of target in one pile (if you have, for example, a share extension in all products - it will be frustrating to find one you need). What you choose depends on your needs, but both second and third options are good enough.

Sega-Zero
  • 3,034
  • 2
  • 22
  • 46
1

I think that the best way to do that is something that encloses all the 3.
First I would create a configurable framework, that shares with all targets everything that they have in common, from UI (elements such as custom alerts etc) to business logic.
Then I will create different bundles or folders for each target checking the membership target (in these way you guarantee only to import the exact resources), then using preprocessor macro you can create a path builder specific to the right bundle or directory where your resources reside.
During the years I've collected some interesting links about best practice. Here they are:
Use asset catalog with multiple targets
Use multiple tagets XCode 6
XCode groups vs Folders
Create libraries with resources
Create lite and pro version of an app

I know that in SWIFT they made some changes about preprocessor macros, so some article are still valid but little bit outdated.

Andrea
  • 26,120
  • 10
  • 85
  • 131
1

We all face this kind of situation. But here are the things I do and maybe you can pick something here that can help you. (I hope).

  • have a project that contains the core features
  • have modular projects that can be used by other variants of the product
  • manage the project under version control or git flow that will help keep the main source / project under the main branch accessible through branches / features
  • create new branch / feature for the project variant if necessary or just enable / disable or use project modules needed for that variant (whatever is most appropriate on the current setup).
  • if the app has a web service that it connects to, provide a licensing stage where the mobile app will do it's first ever request to a common (to all variants or even all mobile apps) web service URL. This web service interprets the request and respond with the given information to what the app's settings will be (e.g. web service to connect to for the given license number, modules to be enabled, client's logo, etc).
  • the main projects and modules created can be converted to frameworks, libraries or even bundles for resources & assets depending on the level or frequency of changes done to these items. If these items are constantly changing or updated by others, then don't compress it; have a workspace with targets that link the whole project / module to the current project variant so that the changes to these modules reflect immediately (with consideration of version control of course).
Axel
  • 685
  • 5
  • 14