I'm having trouble passing a derived class to a function which accepts the base class as argument. The base class is consists of "obstacles" which are to be placed on a "board" void Board::setvalue(int length, int width, Obstacle& obstacle);
However, this causes the compiler to give the "no known conversion for argument..."-error. Reading up around the site i found that i should be passing the derived object as a const, this however causes problems because a const can't be assigned to the board (since it holds pointers to non-const Obstacles).
In turn, changing Board to hold const Obstacles causes a lot of issues elsewhere in the project, especially with the operator<< of Board and Obstacle.
I have tried passing the objects as consts and then using Obstacle ob = new obstacle(the const obstacle) but this made them generic Obstacle objects rather than Player/Barrel/Wall objects.
Is there any way to pass these objects as non-consts or assigning them as non-consts? i tried using const_cast() but this caused undefined behaviour.
An example of the function call:
Board_->setvalue(x, y, Player(data, moveable, x, y));
Here is my code:
The base class
class Obstacle
{
public:
Obstacle* _properlyinitialized;
string Name;
bool Moveable;
int x;
int y;
Obstacle();
Obstacle(string Name, bool Moveable, int x, int y);
virtual ~Obstacle();
bool properlyInitialized();
friend std::ostream& operator<<(std::ostream& stream, Obstacle& Obstacle);
};
An example of the derived classes (other derived classes don't have special functions yet)
class Player: public Obstacle
{
public:
Player():Obstacle(){};
Player(string Name, bool Moveable, int x, int y):Obstacle(Name, Moveable, x, y){this->_properlyinitialized = this;};
~Player(){};
/*void Moveleft();
void Moveright();
void Moveup();
void Movedown();*/
};
The Board class header
class Board
{
private:
Board* _properlyinitialized;
int length;
int width;
Obstacle * * * playfield;
public:
/*
**ENSURE(this->properlyInitialized(),
"Object wasn't initialized when calling object");
*/
Board();
Board(int length, int width);
~Board();
bool properlyInitialized();
/*
**REQUIRE(this->properlyInitialized(),
"Object wasn't initialized when calling properlyinitialized");
*/
void clear();
const int getLength();
const int getWidth();
Obstacle*** getBoard();
Obstacle* getTile(int length, int width);
void setvalue(int length, int width, Obstacle& obstacle);
friend std::ostream& operator<<(std::ostream& stream, Board& Board);
};
std::ostream& operator<<(std::ostream& stream, Board& Board);
And finally, the setvalue function.
void Board::setvalue(int length, int width, Obstacle& obstacle)
{
this->playfield[length][width] = &obstacle;//value;
return;
}
I'm happy to provide more code if needed.