I have a c++ struct as follow:
struct Vehicle
{
u32 something;
Info *info;
u8 something2[ 0x14 ];
Vector3f location;
Template* data;
};
struct Info
{
u32 speed;
std::string name;
BuffCollection** buffCollection;
void* sectionPtr;
};
struct Template
{
u32 templateID;
};
From this question, I figured out the meaning of the u32, u8, and so on, or so I think I did.
Then I tried to make my own C# struct out of it:
[StructLayout(LayoutKind.Sequential)]
public struct Vehicle
{
public uint Something;
public Info Info;
public byte Something2;
public Vector3f Location;
public Template Data;
}
[StructLayout(LayoutKind.Sequential)]
public struct Info
{
public uint Speed;
public string Name;
public byte[] BuffCollection;
public IntPtr SectionPointer;
}
[StructLayout(LayoutKind.Sequential)]
public struct Template
{
public uint TemplateId;
}
public struct Vector3f
{
public float X, Y, Z;
public Vector3f(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
}
However, when I try to read the Vehicle:
[DllImport("Core.dll")]
static extern Vehicle GetVehicle();
static void Main()
{
var vehicle = GetVehicle();
Console.WriteLine(vehicle.Info.Name);
Console.ReadKey();
}
I get the following error:
System.Runtime.InteropServices.MarshalDirectiveException: Method's type signature is not PInvoke compatible
From the search I did on it, it lead me to believe that my structure conversion is wrong.
- What is wrong with my converted structures?