I built a C interpreter in C# a while ago and have now begun converting it to Javascript. Everything was going fine until I realized js has no sleep function. My interpreter uses a recursive parser and it pauses for user input while it is nested several functions deep (in C# I used waithandle in a second thread). I have looked at setInterval and setTimeout but they are asynchronous /non-blocking; of course a busywait is out of the question and I looked at a timed_queue implementation I found on SO but no luck. I have tried the parser both in the main window and in a webworker. I am using jQuery. I have limited experience with js and am looking for ideas to pursue. I know little about continuation passing style, or yield and am wondering if they might hold the key. Here is a bit cut from the code to show some of the controlscript. Any ideas please...
var STATE = {
START: "START",
RUN: "RUN", //take continuous steps at waitTime delay
STEP: "STEP", //take 1 step
PAUSE: "PAUSE",//wait for next step command
STOP: "STOP",
ERROR: "ERROR"
}
var state = state.STOP;
function parsing_process() //long process we may want to pause or wait in
{
while(token !== end_of_file)//
{
//do lots of stuff - much of it recursive
//the call to getNextToken will be encountered a lot in the recursion
getNextToken();
if (state === STATE.STOP)
break;
}
}
function getNextToken()
{
//retrieve next token from lexer array
if (token === end_of_line)
{
//tell the gui to highlight the current line
if (state === STATE.STOP)
return;
if (state === STATE.STEP)//wait for next step
{
//mimick wait for user input by using annoying alert
alert("click me to continue")
}
if (state === STATE.RUN) {
//a delay here - set by a slider in the window
//a busy wait haults processing of the window
}
}
}
I have gotten this to work in Firefox using task.js
<html>
<head>
<title>task.js examples: sleep</title>
<script type="application/javascript" src="task.js"></script>
</head>
<body>
Only works in FIREFOX
<button onclick="step()">Step</button>
<button onclick="run()">Run</button>
<button onclick="stop()">Stop</button>
<pre style="border: solid 1px black; width: 300px; height: 200px;" id="out">
</pre>
<script type="application/javascript;version=1.8">
function start() {
process();
}
function step() {
if (state === STATE.STOP)
start();
state = STATE.STEP;
}
function run() {
if (state === STATE.STOP)
start();
state = STATE.RUN;
}
function stop() {
state = STATE.STOP;
}
var STATE = {
START: "START",
RUN: "RUN", //take continuous steps at sleepTime delay
STEP: "STEP", //take 1 step
PAUSE: "PAUSE",//wait for next step command
STOP: "STOP",
ERROR: "ERROR"
}
var state = STATE.STOP;
var sleepTime = 500;
function process() {
var { spawn, choose, sleep } = task;
var out = document.getElementById("out");
var i=0;
out.innerHTML = "i="+i;
var sp = spawn(function() {
while(state !== STATE.STOP)
{
i++;
out.innerHTML = "i="+i;
if (state === STATE.RUN)
{
yield sleep(sleepTime);
}
if (state === STATE.STEP)
state = STATE.PAUSE;
while (state===STATE.PAUSE)
{
yield;
}
}
});
}
</script>
</body>
</html>
I would appreciate it if someone who knew something about promises could give me some more clues. My application is not a consumer one but it would be nice if it ran in more than Firefox