I have this piece of code that takes the bitmap of a CameraPreview
from a TextureView
and renders it on a ImageView
.
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
// Invoked every time there's a new Camera preview frame
bmp = mTextureView.getBitmap();
bmp2 = bmp.copy(bmp.getConfig(),true);
for(int x=0;x<bmp.getWidth();x++){
for(int y=0;y<bmp.getHeight();y++){
//Log.i("Pixel RGB (Int)", Integer.toString(bmp.getPixel(x,y)));
if(bmp.getPixel(x,y) < -8388608){
bmp2.setPixel(x,y,Color.WHITE);
}else{
bmp2.setPixel(x,y,Color.BLACK);
}
}
}
mImageView.setImageBitmap(bmp2);
}
So basically I will be applying real-time image-processing on whatever the camera shows. For now it just back and whites pixels. It is a bit slow now, and the bitmap has only a width and height of ~250 pixels.
Is this the recommended way of doing this ?