I'm working on an app that is dynamically generating images with Javascript's image() object. Code below, where object is the URL I am passing in -
resizeImage: function(object) {
var img = new Image();
img.src = object;
console.log(img);
console.log(img.width);
console.log(img.height);
var ratio;
if(img.width > img.height) {
ratio = 82/img.width;
} else {
ratio = 82/img.height;
}
img.height *= ratio;
img.width *= ratio;
return img;
},
The output of my console log shows the image object is created with source set to URL -
<img src="https://z3nburmaglot.zendesk.com/attachments/token/F0Y7C9UfUcOaA7nCMJfE5T1yB/?name=Show+Support+Tickets+on+Customer+View.png">
and height and width of 0.
Some of the images load fine - they set height and widgth appropriately and if I refresh the JS (run the function again), the images that had 0 height and width suddenly change to the correct height and width.
Any thoughts on why constructing an image this way would fail sometimes?