2

I have two swift files - my ViewController:UIViewController and AudioPlayer:AVAudioPlayer.

My AudioPlayer file has this function

func seaGullSound() {

    var tmp = AVAudioPlayer()

    var seaGullSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Gulls", ofType: "mp3")!)

    AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
    AVAudioSession.sharedInstance().setActive(true, error: nil)

    var error:NSError?

    tmp = AVAudioPlayer(contentsOfURL: seaGullSound, error: &error)
    tmp.prepareToPlay()
    tmp.play()

    println("This function got called!")
}

I'm trying to call that function in my ViewController thru tapping a button, using this code:

@IBAction func playSound(sender: AnyObject) {
    var audio = AudioPlayer()
    audio.seaGullSound()
}

The sound is not played when I click the button. However, the print statement works. I can get the audio to play if I move seaGullSound() to the ViewController file, so I know the mp3 does work. I haven't moved the audio to ViewController because I want to develop the habit of not crowding all my code into one file. Thanks in advance for the help.

edit:

class HighScore: UIViewController {

var audioInitializer = AudioPlayer()

func updateHighScore(score:Int) -> String {
    NSUserDefaults.standardUserDefaults().integerForKey("highscore")

    //Check if score is higher than NSUserDefaults stored value and change NSUserDefaults stored value if it's true
    if score > NSUserDefaults.standardUserDefaults().integerForKey("highscore") {
        //call applause sound
        audioInitializer.applauseSound()
        //set score
        NSUserDefaults.standardUserDefaults().setInteger(score, forKey: "highscore")
        NSUserDefaults.standardUserDefaults().synchronize()
    }
    NSUserDefaults.standardUserDefaults().integerForKey("highscore")

    //use below line to reset high score for testing
    //NSUserDefaults.standardUserDefaults().removeObjectForKey("highscore")

    return String(NSUserDefaults.standardUserDefaults().integerForKey("highscore"))
}}

here is the file with the sounds:

class AudioPlayer: AVAudioPlayer {

var soundMaster = AVAudioPlayer()

func tappingSound() {

    var tapSoundURL = NSBundle.mainBundle().URLForResource("tapSound", withExtension: "mp3")

    AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
    AVAudioSession.sharedInstance().setActive(true, error: nil)

    var error:NSError?

    soundMaster = AVAudioPlayer(contentsOfURL: tapSoundURL, error: &error)
    soundMaster.prepareToPlay()
    soundMaster.play()
}

//need to call in highscore.swift
func applauseSound() {
    var tapSoundURL = NSBundle.mainBundle().URLForResource("applause", withExtension: "mp3")

    AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil)
    AVAudioSession.sharedInstance().setActive(true, error: nil)

    var error:NSError?

    soundMaster = AVAudioPlayer(contentsOfURL: tapSoundURL, error: &error)
    soundMaster.prepareToPlay()
    soundMaster.play()
    println("did this get called?")
}}
sterling archer
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1 Answers1

2

You just have move the declaration of your tmp AVAudioPlayer out of your method. Declare it as class variable.

You should also use URLForResource instead of pathForResource:

let seaGullSoundURL = NSBundle.mainBundle().URLForResource("Gulls", withExtension:  "mp3")!

Try like this:

import UIKit
import AVFoundation
class HighScore: UIViewController {
    var audioPlayer = AVAudioPlayer()
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view.
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    func updateHighScore(score:Int) -> String {
        //Check if score is higher than NSUserDefaults stored value and change NSUserDefaults stored value if it's true
        if score > NSUserDefaults().integerForKey("highscore") {
            //call applause sound
            playAudio("applause")
            //set score
            NSUserDefaults().setInteger(score, forKey: "highscore")
        }
        //use below line to reset high score for testing
        //NSUserDefaults.standardUserDefaults().removeObjectForKey("highscore")
        return NSUserDefaults().integerForKey("highscore").description
    }
    func playAudio(audioName: String ) {
        var error:NSError?
        if let audioURL = NSBundle.mainBundle().URLForResource(audioName, withExtension: "mp3") {
            audioPlayer = AVAudioPlayer(contentsOfURL: audioURL, error: &error)
            audioPlayer.prepareToPlay()
            audioPlayer.play()
        } else if let error = error {
            println(error.description)
        }
    }
    @IBAction func playSound(sender: UIButton) {
        playAudio("Gulls")
    }
}
Leo Dabus
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