I'm trying to make a simple GUI program without using JComponents. Currently, I have a BufferedImage that I draw to off screen so that it doesn't flicker (or so I thought).
I made a new program here to replicate the issue:
package Main;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class Main {
private final static JFrame frame = new JFrame();
private final static Panel panel = new Panel();
public static void main(String[] args) {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setPreferredSize(new Dimension(1000, 750));
frame.setContentPane(panel);
frame.pack();
frame.setVisible(true);
while (true) {
panel.setBackgroundColour(Color.WHITE);
panel.setBackgroundColour(Color.BLACK);
panel.repaint();
}
}
private static class Panel extends JPanel {
private final BufferedImage offScreen = new BufferedImage(1000, 750, BufferedImage.TYPE_INT_ARGB);
private final Graphics graphics = offScreen.getGraphics();
@Override
protected void paintComponent(Graphics graphics) {
graphics.drawImage(offScreen, 0, 0, null);
}
public void setBackgroundColour(Color colour) {
graphics.setColor(colour);
graphics.fillRect(0, 0, 1000, 750);
}
}
}
In the example above, I made the screen turn black, and then white (offscreen). What I'd expect is that paintComponent() only displays the white screen. Instead, a black screen is showed as well, but everything is flickered.
Am I just using Graphics2D incorrectly, or should I just use BufferStrategy to incorporate my double buffering needs?