I am new with the dependency injection pattern. I'm a little confused about few things.
Scenario:
I have a class library project called 'MailCore'. This project has interfaces and classes that perform all email sending stuff. I have an MVC project called 'The site'. It uses the 'MailCore' project to send email. I have Unity in this project and the UnityContainer is registered and things are working fine.
I also have another class library library project called 'SiteRepo'. Sometimes, to perform some specific tasks, I have to send email from this project. Therefore the 'MailCore' project is referenced in this project, too.
Problem:
I have installed Unity from NuGet in the 'SiteRepo' project and it doesn't seem to create any UnityConfig in this class library project. How would I register a UnityContainer here?
Code:
TheSite:
Public class JobController : Controller
{
private readonly IEmailBuilder mailBuilder;
public JobController(IEmailBuilder mailBuilder)
{
this.mailBuilder = mailBuilder;
}
public ActionResult Create(....)
{
JobRepo j = new JobRepo();
j.Create(....);
}
}
UnityConfig (this is in the web app 'The Site'):
public static class UnityConfig
{
public static void RegisterComponents()
{
var container = new UnityContainer();
// register all your components with the container here
// it is NOT necessary to register your controllers
// e.g. container.RegisterType<ITestService, TestService>();
container.RegisterType<IEmailBuilder, EmailBuilder>();
DependencyResolver.SetResolver(new UnityDependencyResolver(container));
}
}
SiteRepo:
Public class JobRepo()
{
Public bool Create(...)
{
//some other code to create a job....
//have to send email using MailCore !! The problem area in concern..
}
}