The problem:
Bounding box volume is smaller than volume calculated from mesh.
What I've tried:
First I calculate the volume of a bounding box with the following code:
//loaded .obj mesh object:
var sizer = new THREE.Box3().setFromObject(obj);
console.log(sizer.size().x*sizer.size().z*sizer.size().y);
log output: 197112.65382983384
Then I calculate the volume of the mesh using this solution with this solution with the legacy geometry object in the method "calculateVolume" included below:
console.log(scope.calculateVolume(child));
calculateVolume is part of a class. My class methods are as follows:
threeDeeAsset.prototype.signedVolumeOfTriangle = function(p1, p2, p3) {
var v321 = p3.x*p2.y*p1.z;
var v231 = p2.x*p3.y*p1.z;
var v312 = p3.x*p1.y*p2.z;
var v132 = p1.x*p3.y*p2.z;
var v213 = p2.x*p1.y*p3.z;
var v123 = p1.x*p2.y*p3.z;
return (-v321 + v231 + v312 - v132 - v213 + v123)/6;
}
threeDeeAsset.prototype.calculateVolume = function(object){
var volumes = 0;
object.legacy_geometry = new THREE.Geometry().fromBufferGeometry(object.geometry);
for(var i = 0; i < object.legacy_geometry.faces.length; i++){
var Pi = object.legacy_geometry.faces[i].a;
var Qi = object.legacy_geometry.faces[i].b;
var Ri = object.legacy_geometry.faces[i].c;
var P = new THREE.Vector3(object.legacy_geometry.vertices[Pi].x, object.legacy_geometry.vertices[Pi].y, object.legacy_geometry.vertices[Pi].z);
var Q = new THREE.Vector3(object.legacy_geometry.vertices[Qi].x, object.legacy_geometry.vertices[Qi].y, object.legacy_geometry.vertices[Qi].z);
var R = new THREE.Vector3(object.legacy_geometry.vertices[Ri].x, object.legacy_geometry.vertices[Ri].y, object.legacy_geometry.vertices[Ri].z);
volumes += this.signedVolumeOfTriangle(P, Q, R);
}
return Math.abs(volumes);
}
log output: 336896.1562770668
Checking the source of the vertexes:
I also tried buffergeometry and of course, it's really the same array, but a typed Float32Array and predictably gave the same result:
var vol = 0;
scope.mesh.traverse(function (child) {
if (child instanceof THREE.Mesh) {
var positions = child.geometry.getAttribute("position").array;
for(var i=0;i<positions.length; i+=9){
var t1 = {};
t1.x = positions[i+0];
t1.y = positions[i+1];
t1.z = positions[i+2];
var t2 = {};
t2.x = positions[i+3];
t2.y = positions[i+4];
t2.z = positions[i+5];
var t3 = {};
t3.x = positions[i+6];
t3.y = positions[i+7];
t3.z = positions[i+8];
//console.log(t3);
vol += scope.signedVolumeOfTriangle(t1,t2,t3);
}
}
});
console.log(vol);
log output: 336896.1562770668
The question: Why is my bounding box volume smaller than the calculated volume of a closed mesh?
Perhaps I missing something such as an offset position or maybe I am calculating the bounding box volume wrong. I did several searches on google and stack, which is how I came to find the signedVolumeOfTriangle function above. it seems to be the most common accepted approach.