I've run into a strange issue. When I run the following code, each of my text boxes get's filled with the same randomly generated number.
public void diceAdd()
{
int[] die = new int[4];
for(int i = 0; i < total.Length; i++)
{
for (int r = 0; r < die.Length; r++)
{
//Simulates rolling a 6 sided die
Random rand = new Random();
randomNumber = rand.Next(1, 7);
die[r] = randomNumber;
}
int smallest = die[0];
for (int c = 1; c < die.Length; ++c)
{
if (die[c] < smallest)
{
smallest = die[c];
}
}
total[i] = die[0] + die[1] + die[2] + die[3] - smallest;
}
strTxt.Text = total[0].ToString();
dexTxt.Text = total[1].ToString();
conTxt.Text = total[2].ToString();
intTxt.Text = total[3].ToString();
wisTxt.Text = total[4].ToString();
chaTxt.Text = total[5].ToString();
The thing is, if I add this messagebox
MessageBox.Show(i.ToString());
after
total[i] = die[0] + die[1] + die[2] + die[3] - smallest;
the numbers each get unique outputs, as intended.
I'm thinking it has something to do with threading, but figured I'd ask here before messing something up.