This is not a perfect answer to the question, but the following code could be modified to get a very fast version of your desired end result:
https://github.com/Clodo76/vr-desktop-mirror/blob/master/DesktopCapture/main.cpp
The DesktopCapturePlugin_Initialize method converts all the displays into objects:
UNITY_INTERFACE_EXPORT void UNITY_INTERFACE_API DesktopCapturePlugin_Initialize()
{
DesksClean();
g_needReinit = 0;
IDXGIFactory1* factory;
CreateDXGIFactory1(__uuidof(IDXGIFactory1), reinterpret_cast<void**>(&factory));
IDXGIAdapter1* adapter;
for (int i = 0; (factory->EnumAdapters1(i, &adapter) != DXGI_ERROR_NOT_FOUND); ++i)
{
IDXGIOutput* output;
for (int j = 0; (adapter->EnumOutputs(j, &output) != DXGI_ERROR_NOT_FOUND); j++)
{
DXGI_OUTPUT_DESC outputDesc;
output->GetDesc(&outputDesc);
MONITORINFOEX monitorInfo;
monitorInfo.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(outputDesc.Monitor, &monitorInfo);
// Maybe in future add a function to identify the primary monitor.
//if (monitorInfo.dwFlags == MONITORINFOF_PRIMARY)
{
int iDesk = DeskAdd();
g_desks[iDesk].g_width = monitorInfo.rcMonitor.right - monitorInfo.rcMonitor.left;
g_desks[iDesk].g_height = monitorInfo.rcMonitor.bottom - monitorInfo.rcMonitor.top;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
IDXGIOutput1* output1;
output1 = reinterpret_cast<IDXGIOutput1*>(output);
output1->DuplicateOutput(device, &g_desks[iDesk].g_deskDupl);
}
output->Release();
}
adapter->Release();
}
factory->Release();
}
Then the OnRenderEvent method copies a frame from the display into a texture (provided by unity in this case):
void UNITY_INTERFACE_API OnRenderEvent(int eventId)
{
for (int iDesk = 0; iDesk < g_nDesks; iDesk++)
{
if (g_desks[iDesk].g_deskDupl == nullptr || g_desks[iDesk].g_texture == nullptr)
{
g_needReinit++;
return;
}
IDXGIResource* resource = nullptr;
const UINT timeout = 0; // ms
HRESULT resultAcquire = g_desks[iDesk].g_deskDupl->AcquireNextFrame(timeout, &g_desks[iDesk].g_frameInfo, &resource);
if (resultAcquire != S_OK)
{
g_needReinit++;
return;
}
g_desks[iDesk].g_isPointerVisible = (g_desks[iDesk].g_frameInfo.PointerPosition.Visible == TRUE);
g_desks[iDesk].g_pointerX = g_desks[iDesk].g_frameInfo.PointerPosition.Position.x;
g_desks[iDesk].g_pointerY = g_desks[iDesk].g_frameInfo.PointerPosition.Position.y;
ID3D11Texture2D* texture;
HRESULT resultQuery = resource->QueryInterface(__uuidof(ID3D11Texture2D), reinterpret_cast<void**>(&texture));
resource->Release();
if (resultQuery != S_OK)
{
g_needReinit++;
return;
}
ID3D11DeviceContext* context;
auto device = g_unity->Get<IUnityGraphicsD3D11>()->GetDevice();
device->GetImmediateContext(&context);
context->CopyResource(g_desks[iDesk].g_texture, texture);
g_desks[iDesk].g_deskDupl->ReleaseFrame();
}
g_needReinit = 0;
}