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How can I restrict the area that a WPF shader effect gets applied to, in a similar manner to the way the obsolete BitmapEffectInput.AreaToApplyEffect used to work for BitmapEffects? Is there an equivalent property for shader effects, or do I have to add it myself within each and every shader effect that I'm writing?

luvieere
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1 Answers1

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Draw a layout (Grid, Canvas etc.), so that one or more cells contain the restricted area. Then draw a Rectangle or Border control on that particular area to get the desired effect you are looking for. Remember to add the Rectangle first, or play with ZIndex as I show below so that your code does not hide any controls.

<Grid>
    <Grid.RowDefinitions>
        <RowDefinition/>
        <RowDefinition/>
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
        <ColumnDefinition/>
        <ColumnDefinition/>
    </Grid.ColumnDefinitions>
    <Rectangle Grid.Column="0" Grid.Row="1" Panel.ZIndex="0" >
        <Rectangle.Style>
            <Style TargetType="{x:Type Rectangle}">
                <Setter Property="Fill" Value="Blue"/>
            </Style>
        </Rectangle.Style>
    </Rectangle >
    <TextBox Grid.Column="0" Grid.Row="1" Height="25" Margin="10" Text="Test 123" Panel.ZIndex="1" />
</Grid>
luvieere
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Saghar
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  • Not obvious from the description, but I see that the pattern is to apply the effect onto another element, over-imposed on the one I intend to transform trough the effect. – luvieere Sep 26 '10 at 09:19