I got inspired by a game called agar.io to try to make my own browser game using websockets. I wonder what the best way of starting with this. I have some experience in making multiplayer games, but no experience with websockets.
I know about socket.io, but do not really want to write this in javascript. I tried out this library: https://github.com/mrniko/netty-socketio which is a port of socket.io to java, but got delays when i ran the demo(50ms on local computer)
I looked into LibGDX and found this library (https://github.com/pepedeab/libGDX-Net), which i am thinking right now is the best way to go.
Anyone got some tips, hints or suggestions?