Integer examples are for 32 bit int
arithmetics, DWORD
is 32bit unsigned int
- floating
pow(x,y)=x^y
Is usually evaluated like this:
so the fractional exponent can be evaluated: pow(x,y) = exp2(y*log2(x))
. This can be done also on fixed point:
- integer
pow(a,b)=a^b
where a>=0 , b>=0
This is easy (you already have that) done by squaring:
DWORD powuu(DWORD a,DWORD b)
{
int i,bits=32;
DWORD d=1;
for (i=0;i<bits;i++)
{
d*=d;
if (DWORD(b&0x80000000)) d*=a;
b<<=1;
}
return d;
}
- integer
pow(a,b)=a^b
where b>=0
Just add few if
s to handle the negative a
int powiu(int a,DWORD b)
{
int sig=0,c;
if ((a<0)&&(DWORD(b&1)) { sig=1; a=-a; } // negative output only if a<0 and b is odd
c=powuu(a,b); if (sig) c=-c;
return c;
}
- integer
pow(a,b)=a^b
So if b<0
then it means 1/powiu(a,-b)
As you can see the result is not integer at all so either ignore this case or return floating value or add a multiplier variable (so you can evaluate PI
equations on pure Integer arithmetics). This is float result:
float powfii(int a,int b)
{
if (b<0) return 1.0/float(powiu(a,-b));
else return powiu(a,b);
}
- integer
pow(a,b)=a^b
where b
is fractional
You can do something like this a^(1/bb)
where bb
is integer. In reality this is rooting so you can use binary search to evaluate:
a^(1/2)
is square root(a)
a^(1/bb)
is bb_root(a)
so do a binary search for c
from MSB to LSB and evaluate if pow(c,bb)<=a
then leave the bit
as is else clear it. This is sqrt
example:
int bits(DWORD p) // count how many bits is p
{
DWORD m=0x80000000; int b=32;
for (;m;m>>=1,b--)
if (p>=m) break;
return b;
}
DWORD sqrt(const DWORD &x)
{
DWORD m,a;
m=(bits(x)>>1);
if (m) m=1<<m; else m=1;
for (a=0;m;m>>=1) { a|=m; if (a*a>x) a^=m; }
return a;
}
so now just change the if (a*a>x)
with if (pow(a,bb)>x)
where bb=1/b
... so b
is fractional exponent you looking for and bb
is integer. Also m
is the number of bits of the result so change m=(bits(x)>>1);
to m=(bits(x)/bb);
[edit1] fixed point sqrt example
//---------------------------------------------------------------------------
const int _fx32_fract=16; // fractional bits count
const int _fx32_one =1<<_fx32_fract;
DWORD fx32_mul(const DWORD &x,const DWORD &y) // unsigned fixed point mul
{
DWORD a=x,b=y; // asm has access only to local variables
asm { // compute (a*b)>>_fx32_fract
mov eax,a // eax=a
mov ebx,b // ebx=b
mul eax,ebx // (edx,eax)=eax*ebx
mov ebx,_fx32_one
div ebx // eax=(edx,eax)>>_fx32_fract
mov a,eax;
}
return a;
}
DWORD fx32_sqrt(const DWORD &x) // unsigned fixed point sqrt
{
DWORD m,a;
if (!x) return 0;
m=bits(x); // integer bits
if (m>_fx32_fract) m-=_fx32_fract; else m=0;
m>>=1; // sqrt integer result is half of x integer bits
m=_fx32_one<<m; // MSB of result mask
for (a=0;m;m>>=1) // test bits from MSB to 0
{
a|=m; // bit set
if (fx32_mul(a,a)>x) // if result is too big
a^=m; // bit clear
}
return a;
}
//---------------------------------------------------------------------------
so this is unsigned fixed point. High 16
bits are integer and low 16
bits are fractional part.
- this is fp -> fx conversion:
DWORD(float(x)*float(_fx32_one))
- this is fp <- fx conversion:
float(DWORD(x))/float(_fx32_one))
fx32_mul(x,y)
is x*y
it uses assembler of 80386+ 32bit architecture (you can rewrite it to karatsuba or whatever else to be platform independent)
fx32_sqrt(x)
is sqrt(x)
In fixed point you should be aware of the fractional bit shift for multiplication: (a<<16)*(b<<16)=(a*b<<32)
you need to shift back by >>16
to get result (a*b<<16)
. Also the result can overflow 32
bit therefore I use 64
bit result in assembly.
[edit2] 32bit signed fixed point pow C++ example
When you put all the previous steps together you should have something like this:
//---------------------------------------------------------------------------
//--- 32bit signed fixed point format (2os complement)
//---------------------------------------------------------------------------
// |MSB LSB|
// |integer|.|fractional|
//---------------------------------------------------------------------------
const int _fx32_bits=32; // all bits count
const int _fx32_fract_bits=16; // fractional bits count
const int _fx32_integ_bits=_fx32_bits-_fx32_fract_bits; // integer bits count
//---------------------------------------------------------------------------
const int _fx32_one =1<<_fx32_fract_bits; // constant=1.0 (fixed point)
const float _fx32_onef =_fx32_one; // constant=1.0 (floating point)
const int _fx32_fract_mask=_fx32_one-1; // fractional bits mask
const int _fx32_integ_mask=0xFFFFFFFF-_fx32_fract_mask; // integer bits mask
const int _fx32_sMSB_mask =1<<(_fx32_bits-1); // max signed bit mask
const int _fx32_uMSB_mask =1<<(_fx32_bits-2); // max unsigned bit mask
//---------------------------------------------------------------------------
float fx32_get(int x) { return float(x)/_fx32_onef; }
int fx32_set(float x) { return int(float(x*_fx32_onef)); }
//---------------------------------------------------------------------------
int fx32_mul(const int &x,const int &y) // x*y
{
int a=x,b=y; // asm has access only to local variables
asm { // compute (a*b)>>_fx32_fract
mov eax,a
mov ebx,b
mul eax,ebx // (edx,eax)=a*b
mov ebx,_fx32_one
div ebx // eax=(a*b)>>_fx32_fract
mov a,eax;
}
return a;
}
//---------------------------------------------------------------------------
int fx32_div(const int &x,const int &y) // x/y
{
int a=x,b=y; // asm has access only to local variables
asm { // compute (a*b)>>_fx32_fract
mov eax,a
mov ebx,_fx32_one
mul eax,ebx // (edx,eax)=a<<_fx32_fract
mov ebx,b
div ebx // eax=(a<<_fx32_fract)/b
mov a,eax;
}
return a;
}
//---------------------------------------------------------------------------
int fx32_abs_sqrt(int x) // |x|^(0.5)
{
int m,a;
if (!x) return 0;
if (x<0) x=-x;
m=bits(x); // integer bits
for (a=x,m=0;a;a>>=1,m++); // count all bits
m-=_fx32_fract_bits; // compute result integer bits (half of x integer bits)
if (m<0) m=0; m>>=1;
m=_fx32_one<<m; // MSB of result mask
for (a=0;m;m>>=1) // test bits from MSB to 0
{
a|=m; // bit set
if (fx32_mul(a,a)>x) // if result is too big
a^=m; // bit clear
}
return a;
}
//---------------------------------------------------------------------------
int fx32_pow(int x,int y) // x^y
{
// handle special cases
if (!y) return _fx32_one; // x^0 = 1
if (!x) return 0; // 0^y = 0 if y!=0
if (y==-_fx32_one) return fx32_div(_fx32_one,x); // x^-1 = 1/x
if (y==+_fx32_one) return x; // x^+1 = x
int m,a,b,_y; int sx,sy;
// handle the signs
sx=0; if (x<0) { sx=1; x=-x; }
sy=0; if (y<0) { sy=1; y=-y; }
_y=y&_fx32_fract_mask; // _y fractional part of exponent
y=y&_fx32_integ_mask; // y integer part of exponent
a=_fx32_one; // ini result
// powering by squaring x^y
if (y)
{
for (m=_fx32_uMSB_mask;(m>_fx32_one)&&(m>y);m>>=1); // find mask of highest bit of exponent
for (;m>=_fx32_one;m>>=1)
{
a=fx32_mul(a,a);
if (int(y&m)) a=fx32_mul(a,x);
}
}
// powering by rooting x^_y
if (_y)
{
for (b=x,m=_fx32_one>>1;m;m>>=1) // use only fractional part
{
b=fx32_abs_sqrt(b);
if (int(_y&m)) a=fx32_mul(a,b);
}
}
// handle signs
if (sy) { if (a) a=fx32_div(_fx32_one,a); else a=0; /*Error*/ } // underflow
if (sx) { if (_y) a=0; /*Error*/ else if(int(y&_fx32_one)) a=-a; } // negative number ^ non integer exponent, here could add test if 1/_y is integer instead
return a;
}
//---------------------------------------------------------------------------
I have tested it like this:
float a,b,c0,c1,d;
int x,y;
for (a=0.0,x=fx32_set(a);a<=10.0;a+=0.1,x=fx32_set(a))
for (b=-2.5,y=fx32_set(b);b<=2.5;b+=0.1,y=fx32_set(b))
{
if (!x) continue; // math pow has problems with this
if (!y) continue; // math pow has problems with this
c0=pow(a,b);
c1=fx32_get(fx32_pow(x,y));
d=0.0;
if (fabs(c1)<1e-3) d=c1-c0; else d=(c0/c1)-1.0;
if (fabs(d)>0.1)
d=d; // here add breakpoint to check inconsistencies with math pow
}
a,b
are floating point
x,y
are closest fixed point representations of a,b
c0
is math pow result
c1
is fx32_pow result
d
is difference
hope did not forget something trivial but it seems like it works properly. Do not forget that fixed point has very limited precision so the results will differ a bit ...
P.S. Take a look at this: