I'd like to render the live image data on a GL surface (as shown in various Project Tango samples), and at the same time record (encode) it via a MediaCodec. (On an Android Lollipop device, I've accomplished that using the camera2 interface and multiple surface targets, which works fine, but thus far Tango is pre-Lollipop...)
From other answers, it appears that you have to use the C API to access the image data.
The C API provides two camera frame functions -- TangoService_connectTextureId() and TangoService_connectOnFrameAvailable(). However, the documentation states "Use either TangoService_connectTextureId() or TangoService_connectOnFrameAvailable() but not both."
Why not both?
How do I best render and retrieve the image data?