I'm trying to implement a very basic Vector3
(Vec3
) class.
I'm struggling with a special case : Vec3<size_t>
addition with Vec3<int>
.
How can I make a template specialization for this case?
Any help would be appreciated. Ben
#include <array>
#include <ostream>
#include <vector>
// #define Vec3f std::array<float, 3>
// #define Vec3u std::array<size_t, 3>
#define Vec3f Vec3<float>
#define Vec3u Vec3<size_t>
#define Vec3i Vec3<int>
template <typename T>
class Vec3
{
public:
Vec3(): _a() {}
Vec3(T x, T y, T z): _a({x, y, z}) {}
Vec3(const Vec3<T> & a): _a({a[0], a[1], a[2]}) {}
~Vec3() {}
/// Print Vec3.
friend std::ostream & operator<<(std::ostream & os, const Vec3<T> & v)
{
os << "(" << v[0] << ", " << v[1] << ", " << v[2] << ")";
return os;
}
inline typename std::array<T, 3>::reference operator[](size_t i)
{
return _a[i];
}
inline typename std::array<T, 3>::const_reference operator[](size_t i) const
{
return _a[i];
}
/// Test equality.
inline bool operator==(const Vec3<T> & other) const
{
bool a = abs(_a[0] - other._a[0]) < 1e-6;
bool b = abs(_a[1] - other._a[1]) < 1e-6;
bool c = abs(_a[2] - other._a[2]) < 1e-6;
return (a and b and c);
}
/// Test non-equality.
inline bool operator!=(const Vec3<T> & other) const
{
return not (*this == other);
}
/// Vec3 same type addition.
inline Vec3<T> operator+(const Vec3<T> & other) const
{
return {_a[0] + other[0], _a[1] + other[1], _a[2] + other[2]};
}
protected:
std::array<T, 3> _a;
};