so i'm working on a canvas that you can only drag a image from side to side and use the mouse wheel to re size the image by zooming in and out on it here is the code i have so far please feel free to ask any more details. I'm trying to find a way that's compact to do this and require minimum code.
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
<script src="kinetic-v5.1.0.min.js" type="text/javascript"></script>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
function drawImage(imageObj) {
var stage = new Kinetic.Stage({
container: "container",
width: 1800,
height: 800
});
var layer = new Kinetic.Layer();
// image
var image1 = new Kinetic.Image({
image: imageObj,
x: stage.getWidth() / 2 - 896 / 1,
y: stage.getHeight() / 2 - 255 / 2,
width: 200,
height: 157,
draggable: true,
dragBoundFunc: function (pos) {
if (pos.x < this.minX) { }
this.minX = pos.x;
return {
x: pos.x,
y: this.getAbsolutePosition().y
}
}
});
// add cursor styling
image1.on('mouseover', function() {
document.body.style.cursor = 'pointer';
});
image1.on('mouseout', function() {
document.body.style.cursor = 'default';
});
layer.add(image1);
stage.add(layer);
}
var imageObj = new Image();
imageObj.onload = function() {
drawImage(this);
};
imageObj.src = 'image1.png';
</script>
</body>
</html>