i want to render a texture on the background and the 3dscene in the foreground. i used the effectcomposer to do this.
how ever my first pass (the background) seems to be "overwritten" with the 2nd pass (the scene) the result only the scene gets drawn with a black background. it looks like the background of the second pass isnt drawn transparent or the transparancy is lost.
http://jsfiddle.net/mdwzx1f8/8/
var renderTex = new THREE.TexturePass(myTex);
var renderScene = new THREE.RenderPass(scene, camera);
composer.addPass(renderTex);
composer.addPass(renderScene);
var effectCopy = new THREE.ShaderPass(THREE.CopyShader);
effectCopy.renderToScreen = true;
composer.addPass(effectCopy);
i hope someone can take a quick look at it and point me in the right direction
thanks in advance
Updates:
07/07/2015
I tried clearing the zbuffer with renderer.clear(false, true, false);
Found a post on masking which i looked at but it wasnt added to
threejs as far as i can tell
https://github.com/mrdoob/three.js/issues/2448
08/07/2015
- Found another interesting page https://github.com/mrdoob/three.js/issues/5979 not sure if this is related yet
- Updated the fiddle if you comment line 53 you will see the 1st pass which should be visible if the scene background is drawn transparent