I suggest taking a look at this paper which has nice practical implementation for CG applications:
A Practical Analytic Model for Daylight A. J. Preetham Peter Shirley Brian Smits
Abstract
Sunlight and skylight are rarely rendered correctly in computer
graphics. A major reason for this is high computational expense.
Another is that precise atmospheric data is rarely available. We
present an inexpensive analytic model that approximates full spectrum
daylight for various atmospheric conditions. These conditions are
parameterized using terms that users can either measure or estimate.
We also present an inexpensive analytic model that approximates the
effects of atmosphere (aerial perspective). These models are fielded
in a number of conditions and intermediate results verified against
standard literature from atmospheric science. Our goal is to achieve
as much accuracy as possible without sacrificing usability.
Both compressed postscript and pdf files of the paper are available.
Example code is available.
Color images from the paper are shown below.
Link only answers are discouraged but I can not post neither sufficient portion of the article nor any complete C++ code snippet here as both are way too big. Following the link you can find both right now.