I have some project for child http://kinosura.kiev.ua/sova/ and i need to check faceIndex of all cubes in screen.
Now i use intersections array from mouse, but is working only when user pointer at the cube.
How to make ray or rays from camera to all object to check faceIndex ?
I try to make four rays to cubes but if i set cube.position as origin of like this: raycaster.setFromCamera( cube1.positoin , camera )
I get empty array of intersections.
I also try to set static 2d vector as origin (get coordinate from mouse) but i have relative renderer size and this coordinate all time change... its not work(
Thanks for answer anyway.