The following example might seem nonsensical, but it's part of a larger high-performance code where the presented technique makes sense. I mention this just in case someone should suspect an XY question - it's most probably not.
I have a function with templated/compile-time operand:
template <int M>
int mul(int x){
return M * x;
}
Now I want to do the same for double
, what is - of course - not allowed:
template <double M> // you can't do that!
int mul(double x){
return M * x;
}
So to still put in the double
at compile time, I only see the following solution:
// create my constants
struct SevenPointFive{
static constexpr double VAL = 7.5;
}
struct ThreePointOne{
static constexpr double VAL = 3.1;
}
// modified function
template <class M>
int mul(double x){
return M::VAL * x;
}
// call it
double a = mul<SevenPointFive>(3.2);
double b = mul<ThreePointOne>(a);
Is there a better solution for the problem to somehow pass a double constant in a template parameter, without creating a struct for each value?
(I'm interested in a solution which actually uses double/float, not a hack with using two ints to create a rational number or fixed point ideas such as y = 0.01 * M * x.)