I translated this to Swift from this answer here based on the D3 library.
struct Rescale {
var range0: Double, range1: Double, domain0: Double, domain1: Double
init( domain0: Double, domain1: Double, range0: Double, range1: Double ) {
self.range0 = range0
self.range1 = range1
self.domain0 = domain0
self.domain1 = domain1
}
func interpolate( x: Double ) -> Double {
return range0 * (1 - x) + range1 * x;
}
func uninterpolate( x: Double) -> Double {
let b: Double = (domain1 - domain0) != 0 ? domain1 - domain0 : 1 / domain1;
return (x - domain0) / b
}
func rescale( x: Double ) -> Double {
return interpolate( uninterpolate(x) )
}
}
Usage:
let scaleUp = Rescale( domain0: 15, domain1: 85, range0: 0, range1: 100 )
let scaleDown = Rescale( domain0: 0, domain1: 100, range0: 15, range1: 85 )
// scales it to 0 - 100 from the input range 15 - 85
let scaledValue = scaleUp.rescale( 85 ) // = 100
// or the other way...
let scaledValue = scaleDown.rescale( 100 ) // = 85