You can find the Apple API documentations for the haptic feedback here:
https://developer.apple.com/documentation/watchkit/wkinterfacedevice
You will find a function named
- playHaptic:
So you need to call this function to play the related haptic. This can be done with the following code:
Swift:
WKInterfaceDevice.currentDevice().playHaptic(<#WKHapticType#>)
Objective-C:
[[WKInterfaceDevice currentDevice] playHaptic:<#WKHapticType#>]
Be aware though, for now these feedbacks are unavailable to test on the simulator (because these haptic feedbacks are produced by the new Taptic Engine which is not accessible from any other device than a real Apple Watch), but you can test it on a real device (with watchOS 2 beta installed) if you have one.
These are the types of haptic you can play:
WKHapticType.Notification,
WKHapticType.DirectionUp,
WKHapticType.DirectionDown,
WKHapticType.Success,
WKHapticType.Failure,
WKHapticType.Retry,
WKHapticType.Start,
WKHapticType.Stop,
WKHapticType.Click