When I go back to look at some of Apple's Sprite Kit documentation I see a lot of occasions where a keyword called convenience
comes up. For Example
convenience init(texture texture: SKTexture?, size size: CGSize)
What does it mean?
When I go back to look at some of Apple's Sprite Kit documentation I see a lot of occasions where a keyword called convenience
comes up. For Example
convenience init(texture texture: SKTexture?, size size: CGSize)
What does it mean?
That is a convenience initializer.
From the docs:
Convenience initializers are secondary, supporting initializers for a class. You can define a convenience initializer to call a designated initializer from the same class as the convenience initializer with some of the designated initializer’s parameters set to default values. You can also define a convenience initializer to create an instance of that class for a specific use case or input value type.
An initializer that is not marked convenience
is a designated initializer:
Designated initializers are the primary initializers for a class. A designated initializer fully initializes all properties introduced by that class and calls an appropriate superclass initializer to continue the initialization process up the superclass chain.
The docs I linked above are very detailed, because there is a lot to initialization. You'll need to read them to really understand what's going on. But to give an example, let's say you create a car
class:
class Car {
let numberOfWheels: Int
init(numberOfWheels: Int) {
self.numberOfWheels = numberOfWheels
}
convenience init() {
self.init(numberOfWheels: 4)
}
}
The car class contains two initializers - a designated initializer and a convenience initializer.
The designated initializer is simply marked init
. Inside a designated initializer, you are required to set all class properties so that the class is ready to go once initialization finishes. We set numberOfWheels
inside our initializer.
The convenience initializer is marked convenience init
. A convenience initializer may do whatever, but it must call one of the designated initializers before it finishes. In our example, it calls self.init(numberOfWheels: Int)
and supplies a default number of wheels (4).
Convenience initializers are there exactly for their namesake: convenience. They allow you to set up initializers to classes that deal with common initialization cases. In our Car
class, it is typical for a car to have four wheels, so our convenience initializer makes that common case easier.
To create a car, we can use either the designated initializer or the convenience initializer:
let carA = Car(numberOfWheels: 3) // makes a car with 3 wheels
let carB = Car() // makes a car with 4 wheels
There are a lot more rules around initialization, especially in class hierarchies where super.init
and initializer inheritance must be considered as well. I cannot describe them all any better or more succinctly than the official documentation, so again, I suggest you check there.
Convenience initialisers allow you to initialise a class without all the required parameters the designated initialiser needs.
For example, in a very basic example you may have a designated initialiser for a class that requires a String:
init someName(value: String) {
You could also create a convenience initialiser to go along side this that takes an int and converts it to a String and then calls the designated initialiser and passes it that String. This way if your class is initialised and passed an int instead or by mistake, it won't error and will handle it.
convenience init someName2(value: Int) {
let someString = String(value)
someName(value: someString)
}
Another use for them is that the designated initialiser may take multiple parameters. You could create a convenience initialiser to go along side this that takes only one of those parameters, creates the others and sets them to some default values and then calls the designated initialiser, passing them all in. This way you do not need to specify all required parameters of the designated initialiser since if you don't, your convenience initialiser will fill in missing ones with default values.
convenience init someName(value: String) {
someName(value: someString, value2: "DefaultValue")
}
init someName(value: String, value2: String) {
Default init: Designated initializers are the primary initializers for a class. A designated initializer fully initializes all properties introduced by that class and calls an appropriate superclass initializer to continue the initialization process up the superclass chain.
convenience init: Convenience initializers are secondary, supporting initializers for a class. You can define a convenience initializer to call a designated initializer from the same class as the convenience initializer with some of the designated initializer’s parameters set to default values. You can also define a convenience initializer to create an instance of that class for a specific use case or input value type.
as per the Swift Documentation
Actually - Swift defines two kinds of initializers.
Designated initializers are the primary initializers for a class. Every class should have at least one designated initializer.
init(parameters if any) {
}
Convenience initializers are secondary, supporting initializers for a class. Convenience initializers are written in the same style, but with the convenience modifier placed before the init keyword, separated by a space:
convenience init(parameters if any) {
}
Convenience init initializes the designated init method by calling self.init.
Example:
class HumanBeing {
var name: String
init(name: String) {
self.name = name
}
convenience init() {
self.init(name: “not set”)
// Convenience init call the designated init method
}
}
let humanBeingObj1 = HumanBeing() // calls convenience init
let humanBeingObj2 = HumanBeing(name: “abhilash”) // calls designated init